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  1. #51
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Colorful View Post
    So less content for an 3-4 month patch cycle for players that don't belong in an FC that owns a ship? Yeah, that sounds like a good idea to me. I'll wait until I see how it plays out before thinking about making too big of a deal with it, but the white knighting of SE really needs to stop. This is not directed at you Amiantos, but when people express their dislike for things in the game, you don't jump in and call them whiny unless their post sounds like "I want savage to be nerfed so I can one shot it, and now!". It's like people can't handle their favourite game being criticized.
    I may have not been clear or whatever but the FC Airship Quests is the FIRST not the ONLY new type of content to be introduced. 3.2 will have a completely different type of content. But the 3.1 big content outside of MSQ, and new CT style is FC Airship quest.
    (0)

  2. #52
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Not going to lie, I'd be happy with one new dungeon per update... Heck, I'd be happy with none... Dungeons are right down there with Hunts in my opinion, they're simply not particularly challenging or interesting... As long as they're not just cutting content for nothing, I have no problems with this. If whatever they're adding instead sucks, that'll be disappointing, but at least they'd be trying to take some risks... After Heavenswards endgame ended up being an inferior rehash of 2.0 I was a bit worried that Final Fantasy XIV would just be following the same pathetic routine of 3 dungeons, a primal and a raid each update... They really should be trying new things, this is far from a terrible idea - It might result in some terrible content, but at least they're working on actual new content, instead of giving us "Sastasha (Extreme)" and "Ifrit (Savage)"...
    (10)

  3. #53
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    If the dungeons are actually fun and interesting with actual replay value then I don't mind 2. I'm not holding my breath for that though.
    (1)

  4. #54
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by SDaemon View Post
    There is nothing alarming about them dropping 1 dungeon out of the 3 per patch in order for them to give us more variety in content.

    Crafting and gathering were continually added on in patches throughout the 2.0 era. FC didn't get absolutely nothing, housing (et al) and company actions and other minor additions were added to FCs during 2.0's lifetime. PVP again received additions and minor changes throughout 2.0. Gold Saucer was dropped in 2.51, what exactly were you expecting to be added in such a short amount of time since then? They have already announced additions to the place to come in 3.1+.

    After a patch or 2 of them using these diverted resources to add this content we can determine whether it was worth a dungeon per patch or not, but for now I'm all for it.

    In such a short time? Correct me if I'm wrong but weren't they able to muster out patches 2.56 and 2.57 which were nothing but nurfs?

    I mean 2.56 added Final Coil to party finder as well as Echo for the Coil, increased pony drop and changes to Steps of Faith. 2.57 increased the Echo again for the Coil and added pony mount music and had more changes to Steps. They could have added a lot more to those patches, maybe I'm just too critical since I'm still not happy with 3.1 but diverting resources to work on other things they have labled "risky" while so many other things need to be fixed and expanded on, isn't a good thing in my book.
    (0)
    Last edited by Jetstream_Fox; 08-16-2015 at 04:23 PM.

  5. #55
    Player
    Kuwaitum's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    205
    Character
    Ivory Spirit
    World
    Faerie
    Main Class
    Marauder Lv 100
    Well, it's discouraging if the future sets will have 2 instead of 3.

    I agree, having a variety is essential.. Running the same two dungeons is killing the fun.

    RIP (Expert Roulette run) ... Hello (Expert Coin-flip run)
    (1)

  6. #56
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    i wonder what their reaction would be if we all decided to sub one less month between patches eh?
    (3)

  7. #57
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I would rather see lots of new variable content than many new boring faceroll dungeons.
    Dungeons in this game are boring and easy, a few of them are quite original but that's it.
    In recent interviews Yoshi has spoken about new types of content and that is the way to go.

    Quote Originally Posted by Nalien View Post
    Not going to lie, I'd be happy with one new dungeon per update... Heck, I'd be happy with none... Dungeons are right down there with Hunts in my opinion, they're simply not particularly challenging or interesting... As long as they're not just cutting content for nothing, I have no problems with this. If whatever they're adding instead sucks, that'll be disappointing, but at least they'd be trying to take some risks... After Heavenswards endgame ended up being an inferior rehash of 2.0
    I couldn't agree more sir.

    Quote Originally Posted by Airget View Post
    So 3 dungeons where you always have the same manner behind them, 3 bosses, 30 mins around is worse then them actually trying to create more unique content?
    According to the amount of likes OP is getting, I am afraid some people think so.
    (3)
    Last edited by StrejdaTom; 08-16-2015 at 05:10 PM. Reason: Added quote

  8. #58
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I just want Neverreap and Fractal Continuum to stay in the Expert Roulette, if we only get two more.
    (4)

  9. #59
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amiantos View Post
    Yoshida stated that in place of making a 3rd dungeon every patch they were going to release a new type of content to add variety. Then again I guess people will cherry pick and bitch about the game no matter what. The FC Airship quests is the first of this new dev plan.
    Depends on the content. Dungeons happen to be something I enjoy because they're easy to get to without much arbitrary bullshit (read: hunts, treasure hunts). I click a button, I do the thing, make a memory and move on (which works out pretty well after a long day at work).

    I was happy when we got the sightseeing log since it met requests for exploration (that it was implemented as oddly as it was notwithstanding), and I even wrote a suggestion on non-combat content for BRD mains, so I'm not against content that might not be up my alley. That said, I'm not keen on getting less of the content I enjoy (dungeons) in exchange for content I'm not into.

    The only positive that I can see from this is that they'll hopefully stagger ilevel climbs by making the new dungeons the same ilevel as Neverreap and Fractal, increasing the number of dungeons in expert roulette to 4 instead of 2.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #60
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by willowmyer View Post
    I've pretty much stopped running ex roulette because its so boring with only 2.
    First sequential of a new run of patches - this was to be expected. The selection will improve as later patches roll out.

    In the meantime, I'd rather two unique dungeons per patch, than another two years of remakes. It was okay towards the end, but the early Hard Modes were really, really tiresome. The coat of paint is just as important as the stuff underneath. Seeing Sastasha again, for example, was a bit much.
    (1)

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