I may have not been clear or whatever but the FC Airship Quests is the FIRST not the ONLY new type of content to be introduced. 3.2 will have a completely different type of content. But the 3.1 big content outside of MSQ, and new CT style is FC Airship quest.So less content for an 3-4 month patch cycle for players that don't belong in an FC that owns a ship? Yeah, that sounds like a good idea to me. I'll wait until I see how it plays out before thinking about making too big of a deal with it, but the white knighting of SE really needs to stop. This is not directed at you Amiantos, but when people express their dislike for things in the game, you don't jump in and call them whiny unless their post sounds like "I want savage to be nerfed so I can one shot it, and now!". It's like people can't handle their favourite game being criticized.
Not going to lie, I'd be happy with one new dungeon per update... Heck, I'd be happy with none... Dungeons are right down there with Hunts in my opinion, they're simply not particularly challenging or interesting... As long as they're not just cutting content for nothing, I have no problems with this. If whatever they're adding instead sucks, that'll be disappointing, but at least they'd be trying to take some risks... After Heavenswards endgame ended up being an inferior rehash of 2.0 I was a bit worried that Final Fantasy XIV would just be following the same pathetic routine of 3 dungeons, a primal and a raid each update... They really should be trying new things, this is far from a terrible idea - It might result in some terrible content, but at least they're working on actual new content, instead of giving us "Sastasha (Extreme)" and "Ifrit (Savage)"...
If the dungeons are actually fun and interesting with actual replay value then I don't mind 2. I'm not holding my breath for that though.
There is nothing alarming about them dropping 1 dungeon out of the 3 per patch in order for them to give us more variety in content.
Crafting and gathering were continually added on in patches throughout the 2.0 era. FC didn't get absolutely nothing, housing (et al) and company actions and other minor additions were added to FCs during 2.0's lifetime. PVP again received additions and minor changes throughout 2.0. Gold Saucer was dropped in 2.51, what exactly were you expecting to be added in such a short amount of time since then? They have already announced additions to the place to come in 3.1+.
After a patch or 2 of them using these diverted resources to add this content we can determine whether it was worth a dungeon per patch or not, but for now I'm all for it.
In such a short time? Correct me if I'm wrong but weren't they able to muster out patches 2.56 and 2.57 which were nothing but nurfs?
I mean 2.56 added Final Coil to party finder as well as Echo for the Coil, increased pony drop and changes to Steps of Faith. 2.57 increased the Echo again for the Coil and added pony mount music and had more changes to Steps. They could have added a lot more to those patches, maybe I'm just too critical since I'm still not happy with 3.1 but diverting resources to work on other things they have labled "risky" while so many other things need to be fixed and expanded on, isn't a good thing in my book.
Last edited by Jetstream_Fox; 08-16-2015 at 04:23 PM.
Well, it's discouraging if the future sets will have 2 instead of 3.
I agree, having a variety is essential.. Running the same two dungeons is killing the fun.
RIP (Expert Roulette run) ... Hello (Expert Coin-flip run)
i wonder what their reaction would be if we all decided to sub one less month between patches eh?
I would rather see lots of new variable content than many new boring faceroll dungeons.
Dungeons in this game are boring and easy, a few of them are quite original but that's it.
In recent interviews Yoshi has spoken about new types of content and that is the way to go.
I couldn't agree more sir.Not going to lie, I'd be happy with one new dungeon per update... Heck, I'd be happy with none... Dungeons are right down there with Hunts in my opinion, they're simply not particularly challenging or interesting... As long as they're not just cutting content for nothing, I have no problems with this. If whatever they're adding instead sucks, that'll be disappointing, but at least they'd be trying to take some risks... After Heavenswards endgame ended up being an inferior rehash of 2.0
According to the amount of likes OP is getting, I am afraid some people think so.
Last edited by StrejdaTom; 08-16-2015 at 05:10 PM. Reason: Added quote
I just want Neverreap and Fractal Continuum to stay in the Expert Roulette, if we only get two more.
Depends on the content. Dungeons happen to be something I enjoy because they're easy to get to without much arbitrary bullshit (read: hunts, treasure hunts). I click a button, I do the thing, make a memory and move on (which works out pretty well after a long day at work).Yoshida stated that in place of making a 3rd dungeon every patch they were going to release a new type of content to add variety. Then again I guess people will cherry pick and bitch about the game no matter what. The FC Airship quests is the first of this new dev plan.
I was happy when we got the sightseeing log since it met requests for exploration (that it was implemented as oddly as it was notwithstanding), and I even wrote a suggestion on non-combat content for BRD mains, so I'm not against content that might not be up my alley. That said, I'm not keen on getting less of the content I enjoy (dungeons) in exchange for content I'm not into.
The only positive that I can see from this is that they'll hopefully stagger ilevel climbs by making the new dungeons the same ilevel as Neverreap and Fractal, increasing the number of dungeons in expert roulette to 4 instead of 2.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
First sequential of a new run of patches - this was to be expected. The selection will improve as later patches roll out.
In the meantime, I'd rather two unique dungeons per patch, than another two years of remakes. It was okay towards the end, but the early Hard Modes were really, really tiresome. The coat of paint is just as important as the stuff underneath. Seeing Sastasha again, for example, was a bit much.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.