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  1. #19
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I agree with a lot of this, but personally I'd prefer they keep the card system the same, mostly.

    I mean, it's divination it should have a huge RNG element. None of the cards make or break any encounter in the game, so there is no reason why it should have a more fixed system for choosing the cards. It is fun to have an RNG system to the battle classes, I'm not sure why so many are against it. I guess some people prefer complete control over their class, but personally I think it's fun to have a little luck thrown in for good measure.

    That said, I could also see perhaps limiting the complete RNG nature of the card system, which leads to the only change in the system I would like to see - Shuffle. Shuffle should guarantee that you don't draw the same card twice. Still an RNG system, without the necessity of annoying you. I don't know about you guys, but the amount of time I shuffle a card and get the same card again, seems ridiculously high.

    There is a lot debate among players with Nocturnal Sect, too. I used to main Scholar for almost all of 2.x, so I understand the frustration in using Nocturnal Sect, with relative high MP costs, and not getting a double shield upon a successful critical heal. However, people forget one thing - Aspected Benefic is an instacast ability. That goes a long way towards not allowing for doubling shields, I'd wager. Now, if Aspected Benefic was to have a cast time, then I'd be okay with it. I'd rather have a Regen-esque ability with a cast time, than an instacast Galvanize with no chance of doubling shields.
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    Last edited by Tsurayu; 08-17-2015 at 03:56 AM.