Eos for progression
Selene for everything else
Eos for progression
Selene for everything else
I tend to use Eos the most, and thats because I am so used to HoT's...and this is the only one a SCH has >.<
(Also her other skills are quite nice)
I use Eos 99.9% of the time - I'm constantly rotating healing buffs so I can keep DPSing. I get sad when I have to drop cleric to heal someone.![]()
Typically Selene > Eos once you have a fight on farm.
That said my group still prefers Eos in the later half of A3S and A4S and we clear A3S pretty fast, something like 11m20s or something. We'll eventually switch over, especially for the Esuna-all Selene has.
A4S, I don't think you'd wanna use Selene in the last half even in full i210 gear, especially if you do the MP burn strat.
I used to nearly always use Eos in 2.0 because Selene was such a marginal increase in DPS, I felt as though I was able to output more DPS with Eos than Selene boosted the party. I always used Selene in 4-mans because they were mostly a faceroll and Rouse was enough of a CD for me to get my DoTs up, Bane, Shadowflare, and Adlo before the tank died.
Now, Fey Wind is basically too good of a CD to ignore, especially since fairy healing was nerfed by lack of scaling. Essentially, unless you *need* Covenant or you *need* Illumination, you should roll with Selene.
Really wish they'd allow parsers at this point/implement them for consoles so we could gather data across all the scholars in one thread with their experiences and not just inclinations. I really want to see what Selene vs Eos comes down to. My guess is it's a 1% increase for Selene, maybe a little more if the boss becomes invulnerable periodically. I feel with Eos I'm helping the other healer hold up with Whispering Dawn and especially Fey Illumination while I DPS through phases. But again this is just a guess since I don't have access to relevant numbers, just theory.
On paper it's 1.5%, in practice more like 2% or so in raw DPS, but in relevance it's crazy good for meeting DPS checks like Hand of Pain (or just milking it further) or certain parts of A4S, regardless of what % it actually brings.Really wish they'd allow parsers at this point/implement them for consoles so we could gather data across all the scholars in one thread with their experiences and not just inclinations. I really want to see what Selene vs Eos comes down to. My guess is it's a 1% increase for Selene, maybe a little more if the boss becomes invulnerable periodically. I feel with Eos I'm helping the other healer hold up with Whispering Dawn and especially Fey Illumination while I DPS through phases. But again this is just a guess since I don't have access to relevant numbers, just theory.
Source? Yet to see Fey Wind making any difference at all in DPS checks, and 2% increase seems unrealistic considering the ability does not affect DOTs or cooldown abilities.
Ok so doing the math and REALLY thinking about how dps works, I'm gonna have to say that Selene wins with alandslide in 8 man content h(even in 4 man.)
Fey Wind works like this:
Think about how dps is really calculated. Damage/time spent per second. So an increase in speed of 3% once a minute, making it 1.5% overall boost. 10 and 8 seconds on a 10 minute enrage is a wipe. Selene takes your damage and just gives it to you earlier. (You can also argue that every 34 gcds(while under FW) you get a free attack. Take that attack and divide it's dps over the time it took to reach those 34 gcds (while under FW) and add it to your average dps. Selene can also cause her "free" attack to land during a buffed damage stage, increase dps additionally.
Eos gives you a few free attacks in Cleric Stance as a healer. 6kish WD+ fey ill embraces can equate to a few free attacks. Probably 2-5.
Let's say we have a party of 8.
Tanks:1k dps each x2
Healers: 500 dps each x2
Dps: 1250 dps each x4
Total 8k or 1k dps average.
Selene would cause a best case scenario of 15 dps increase per person. 8 man group causes a dps increase of 120. This could be higher due to what I mentioned earlier.
Eos could give you 2-5 more attacks per minute. Each attack is like gaining 500 dps for One attack. 1k-2.5k increase every 1 minute. 2 attacks increase your average dps to 17. 5 attacks 43.
Although Eos increases your dps significantly more than selene alone, while in a group Selene will increase dps by a drastic amount. 5 free attacks with eos (that's 12.5 extra seconds of you dpsing per minute) is 1/3 the dps increase of Selene. I was certain about 2 hours ago that Eos was the better dps choice, now I'm gonna stick with Selene. (Even if the overall dps gained from either is marginal)
Last edited by Rawrz; 09-13-2015 at 08:12 AM.
3% with 50% uptime, 1.5%.
Main reason it's more than this in practice is it affects opener which is a huge boost to anyone, and because it's 50% uptime while you're able to attack at worst in practice. Forced downtime helps something like Selene since it's more uptime/downtime of the buff while you can hit things, and if you end a fight near a use of Fey Wind you're looking at more uptime/downtime because you skip the 0-30s CD period without it. You could have more like 60%+ uptime depending on how a fight flows.
It doesn't affect DoTs or oGCD attacks, you're correct about that. It's a drop in the bucket compared to having most of the phases where a DPS has CDs available get Fey Wind.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.