Results 1 to 8 of 8
  1. #1
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60

    I think 72 man pvp needs to go

    I have a lot of fun with 72 man pvp, but ultimately I feel it limits what can be done with pvp. Imo, the two biggest culprits that prevent pvp from moving forward is large scale pvp and GC restrictions.

    After much thought, I think it would be better to remove 72 man all together as well as GC restrictions. And replace it with 8 vs 8 maps. The potential benefits would be:

    1. SE could implement a variety of game play modes (capture the flag, the current capture point system etc)

    2. Pvp could pop more frequently

    3. There would be more map options to choose from when you queue up. SE could also implement neat things like special weekly bonuses for playing certain maps.
    (5)
    Last edited by Domira; 08-16-2015 at 11:26 AM.

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I am loving Seal rock and actually do it to cap each week so that I can now start leveling up my PvP rank finally. I would also like to see some changes but here are mine:
    1. I would like to have Capture the flag for sure and some other different types of play. The new system with the nodes and different ranks is cool but it is only somewhat better than the Flats were.
    2. Improve the queing system to pair it up and play as fast as possible. My ques with the Adders has actually been awesome but I know that some are still having major issues.
    3. We need to get rid of the GC segregation...just drop it and let us que in with a group or single and let's do this so we can play with our friends even though they are in a different GC and don't want to switch...I know I am never switching from the Twin Adders...no way in hell I am doing all that again.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #3
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    I'm all for lowering the number of people in a pvp match. I also think it shouldn't be 3 teams against eachother. It should just be two. Seize is notorious for having GC's be sandwiched upon based on where things spawn.
    (1)

  4. #4
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I think that two teams would be beneficial but they would first need to fix the GC problem and get rid of it once and for all. I am really enjoying this content now as opposed to never touching it when it came out so I really hope they put some more time into making it more fun and better overall for us.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  5. #5
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I'm all for 8v8v8, or other sizes, but I don't want to lose the large scale events either and while the three team format can sometimes lead to frustration I think its uniqueness in the MMO market gives it potential for epic matches that you can't find elsewhere. That said, queue times are the chief concern. If SE makes adjustments (like removing the GC restrictions) and the queue times are still frustratingly long, I would agree that small scale PvP with reliable wait times is better than large scale with long queue times.
    (0)
    A true paladin... will sheathe his sword.

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I am glad I don't have queing issues like some of your are having. I am on Behemoth and I have really good que times with the Twin Adders. I just run FATES and leveling alts while waiting but usually only wait at the most 20 minutes..when it gets going good though it is almost instant que for me.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mikedizzy View Post
    I am glad I don't have queing issues like some of your are having. I am on Behemoth and I have really good que times with the Twin Adders. I just run FATES and leveling alts while waiting but usually only wait at the most 20 minutes..when it gets going good though it is almost instant que for me.
    It's the same way on the Aether data center. I'm a Flame and usually I have 20-40 minute waits (but I don't queue at all during off hours, the waits tend to be too long to bother), but my Brother is an adder and his queue times are something around five minutes.
    (0)
    A true paladin... will sheathe his sword.

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Bring back 48mans! I still dont understand why SE removed that when it was actually a perfect amount of players in both secure and slaughter, 24man secure sucks ass and so does 72 slaughter but in seize 24 and 72 kinda works but i would still rather take 48man seize over 72.
    (0)