Quote Originally Posted by Ercapote View Post
emmm....wut? I never understood players like you, no offence but what script? the so called "ROTATIONS" are mathematical combinations made for us the player, Yes is the probably maximum dps combination to maximize your abilities,
I'm guessing you don't have a lot of experience with MMO combat systems and class design because you don't seem to understand the basic difference between a fix rotation and a priority system. Fixed rotations means you always know what your next skill is. There is some minor leeway in that fight mechanics can occasionally screw up a rotation and cause you to start over but the rotation is basically always skill 1, skill 2, skill 3....skill n, repeat. That's what virtually every dps and tank does in this game.

A priority system means your next skill is the highest priority skill that's come off cooldown based on the current situation and resources available. In it's simplest form skill 1 has top priority, skill 2 is next priority, skill 3 is lowest priority. If you just did skill 3 and skill 1 and 2 are off cooldown then your action is skill 1. However, if you just did skill 3 and skill 1 is still on cooldown then your next action is skill 2. The priorities can shift with the flow of battle too including how your resource pool is doing.

As for synchronization being hard, it's only "hard" because they make failure to play simon says instant fail. Having people react to the flow of battle is much more challenging than rote memorization.