Quote Originally Posted by Sapphidia View Post
This, this exactly. The tuning is just -slightly- off right now. It's too easy to tank the damage whilst basically undergeared for the encounter, which means there's absolutely no incentive to improve your overall "tankability", if such a concept exists.
I think this highlights another problem with the game's design, there are essentially no tank stats in the game, period. Parry is a joke and vit is just more hp but not more mitigation. Really the design problem in the game is that only dps stats exist and nothing else. Although healers have mnd, given the way cleric stance works it might as well just be a dps stat. Dps stats increase heals so a healer gearing for heals is gearing for dps, tank stats do little to nothing so might as well gear dps.