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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dante_V View Post
    Those who are refusing to give their all to this end are holding the team back. This isn't just applied to tanks.
    Yeah, this particular argument isnt about refusing to give their all. As a Paladin main, I bought pentamelded jewellery, I run HQ Drac Str pots every raid, I coordinate with my healers for when it's fine to sword oath on faust/oppressor/whatever to crank out the extra damage, I do everything I can to try and compensate for the fact that as a Paladin I'll be putting less damage on the field than a Warrior. I can't remember the last time I had to remotely think about optimising my tanking ability in Alex Savage other than just knowing what cooldown rotation to use.

    It's not about refusing to give their all. It's about feeling that the focus of minmaxing and theorycraft for tanks in 3.0 is entirely weighted on optimising DPS output and that just isnt as fun for -some- people as optimising mitigation/tankiness. It's a "feel" thing, and it's the kind of thng that's making players like me consider swapping roles because tanking just feels so different to how it did in 2.5, even though the new abilities we got technically made the classes more fun and interactive.

    Tanking feels different in focus now, and something about it feels "off" compared to previous content.
    (3)

  2. #2
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I wasn't addressing this to any particular class and wasn't addressing the limitation of any particular class. Obv a Pally doesn't put out the dps of the other two but this is the trade off in particular for that class. The tanking meta as dps focused has more to do with them dropping the savage raid with a higher ilvl in mind and therefore requiring more team dps. The content can still be cleared with a pally but is easier with a tank that can output more dps. There is more of an emphasis on dps for tanks currently but this will only be until people gear up further. Personally I like the emphasis on dps as a tank more than not. The tanking in this game is painfully boring without some other element just do to the nature of the way we interact with enemies. Some people may like it tho so it's different for everyone. I found tanking in 2.0 to be painfully boring outside of trying to single tank things as a war or brand new content when we were still undergeared.
    (2)

  3. #3
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Dante_V View Post
    The tanking in this game is painfully boring without some other element just do to the nature of the way we interact with enemies. Some people may like it tho so it's different for everyone.
    The argument that tanking is boring really only says that tanks in this game are very poorly designed. It's probably too late now but to me the solution is more interesting tanking, more active mitigation rather than passive, fewer fixed rotations and something to actually think about, not just make tanks like dps. If the only way we can have fun is by becoming a dps it makes one question why we all became tanks in the first place.
    (0)