Quote Originally Posted by Sapphidia View Post
It's not that black and white. The problem isnt that tanks don't find it fun to max their dps - it IS fun, it's part of optimising the class. The problem is that a lot of people who play tanks play it because they love the feeling of being tough and unkillable, and they like gear upgrades to feel like they're increasing their survivability and making them easy to heal.

The current FFXIV tanking meta has tanks tryign to get away with as little health as they possibly can, use DPS accessories rather than tank ones, and spend as much time as possible in DPS stances, forgo tanking debuffs like storms path/rage where possible, all in the name of max DPS. This is what feels UN FUN to me.

I want to do as much DPS as possible, yes, but I hate the feeling that I'm having to make a conscious decision to make myself harder and harder and harder to heal in order to do that. I'd much rather if optimising DPS was done via mastering a complicated rotation rather than making so many tradeoffs on the "power fantasy" that a lot of tanks prefer.

I'm sure most DPS players would hate it if they kept having to sacrifice huge amounts of crit or strength in order to stack Vitality for raiding.
This is pretty much exactly why I quit tanking. These issues were nagging at me while I leveled, but hitting savage for the first time and seeing the DPS checks it needed made me quit tanking and never look back. I played a tank so I could make big numbers smaller, NOT to do big numbers myself. When tanks are expected to drop out of tank stance to do more damage (you know, outside of a burn phase with no incoming damage), something is very, very wrong with a games design.