Quote Originally Posted by Dante_V View Post
Those who are refusing to give their all to this end are holding the team back. This isn't just applied to tanks.
Yeah, this particular argument isnt about refusing to give their all. As a Paladin main, I bought pentamelded jewellery, I run HQ Drac Str pots every raid, I coordinate with my healers for when it's fine to sword oath on faust/oppressor/whatever to crank out the extra damage, I do everything I can to try and compensate for the fact that as a Paladin I'll be putting less damage on the field than a Warrior. I can't remember the last time I had to remotely think about optimising my tanking ability in Alex Savage other than just knowing what cooldown rotation to use.

It's not about refusing to give their all. It's about feeling that the focus of minmaxing and theorycraft for tanks in 3.0 is entirely weighted on optimising DPS output and that just isnt as fun for -some- people as optimising mitigation/tankiness. It's a "feel" thing, and it's the kind of thng that's making players like me consider swapping roles because tanking just feels so different to how it did in 2.5, even though the new abilities we got technically made the classes more fun and interactive.

Tanking feels different in focus now, and something about it feels "off" compared to previous content.