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  1. #1
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Penalty timers shouldn't even exist. Here's why:

    1) I've been in a ton of groups that are just god-awful (undergeared, don't know their rotations, can't dodge, or just plain a-holes) and penalties force players into lose-lose situations in those types of parties (i.e. "stay here and not have any fun" or "leave and not have any fun because I'm locked out of DF).

    2) Related to #1 - baddies use penalty timers to hold others hostage. They may cause numerous wipes and make a 5 min duty run out the whole timer but they'll still expect you to hold their hand and stay because DF. If you leave a duty before they get their clear, you are just "rage quitting" of course lol (um, no, not mad at all, I just value my time).

    3) Penalties don't stop players from leaving. Yes, some players ask for votekicks, but that is against the rules. However, forcing a DC is not. I personally, usually do neither as I can craft/gather or just go do something else. In my case, a penalty timer doesn't dissuade me from leaving a duty at all, which makes me feel like it's pretty pointless. I'd rather spend 30 min doing something else than 30 min wiping with Baddie McGee.

    4) And lastly, there are other ways of dealing with people cherry-picking dungeons if that's what you're really trying to stop. For example, have roulettes where they count on entering rather than on completion; if you enter a roulette and leave, you lose the roulette for the day. You can still play, you can still queue, get exp. or whatever. You just lose your bonus. I think that's fair. Sure, you will lose your roulette if you get DC'ed and that stinks but it's no more the end of the world than a 30 min penalty is.

    TL;DR - Penalty timers don't exist to prevent players from cherry-picking roulettes so much as they exist to force players to work together. It's a really bad idea to try to force people to work together in a GAME. The world won't end without penalty timers, it will be exactly like it is right now. If you suck, others will still abandon and no penalty will ever change that.
    (12)

  2. #2
    Player
    Kuwaitum's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    205
    Character
    Ivory Spirit
    World
    Faerie
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Purrfectstorm View Post
    4) And lastly, there are other ways of dealing with people cherry-picking dungeons if that's what you're really trying to stop. For example, have roulettes where they count on entering rather than on completion; if you enter a roulette and leave, you lose the roulette for the day. You can still play, you can still queue, get exp. or whatever. You just lose your bonus. I think that's fair. Sure, you will lose your roulette if you get DC'ed and that stinks but it's no more the end of the world than a 30 min penalty is.
    I agree with the bonus loss, mind I'd keep it if duty is abondoned with support of ALL members.

    Other than that, I'm with penalty implantation since I have seen it playing well after the stupid "leaving" Cheap-coward-tanks used to do. I think that AFK dismissal should have penalty (the person who really is AFK doesn't really on the game, so 60 minutes will be fair, yes 60 not 30 for AFK) so leave with 30 or be dismissed with 60.
    Another thing I loved about last update, that dismissed player will not return to the dismisee party.

    Last point, I -myself- leave when the duty is unbearable or I have something in real life to take care of, as I appologize and leave.

    Yet, I don't mind dismissing anyone who asks for it, I prefer people who are straight forward. She/he doesn't like this duty and wants an instant re-queue.. Ok, i love your honesty, I don't mind I hope the others won't.

    Ironically, when I say that I never had a quitter on my team.
    (2)