Machinist
-Enhanced Slug Shot proc should pop at the end of the Split Shot cast instead after the Split Shot animation, making easy to react.
Machinist
-Enhanced Slug Shot proc should pop at the end of the Split Shot cast instead after the Split Shot animation, making easy to react.
This, so much this. I'm pretty much forced to hang around for .5 seconds for each proc to see if I should do the next skill or keep going with Split Shot.
Weave in an oGDC skill after the skill that causes proc. It triggers the proc early. We BLMs used to do this to check for the last Firestarter before switching to UI3.
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