MONK:

Form Shift OUT OF COMBAT puts you in the specified stance with no time duration (to avoid having to spam over and over trying to stay in Coeurl form while waiting for tanks on raid bosses for example)

Meditation OUT OF COMBAT stacks immediately to 5 (I know they answered this already, but keep asking to get attention again)

Tornado Kick - Apply damage at the start of the animation (as said before, just re-posting for more attention)

Other than that I personally think the direction Monks were taken and the skills that were added compliment us perfectly. the numbers and balance are fine, we just have very slight QoL needs. Currently there's a lot of OUT OF COMBAT crap we have to rotate / maintain every pull . I don't feel the need to balance anything (except Tornado Kick damage at the start of the animation as it is a long animation)

On a side note, I'd like to suggest an Elixir Field animation changed to reflect blunt damage. Maybe a nice spinning kick? Blasting blue light from our hands doesn't strike me as Monkish or blunt damage.

Other suggested change isn't needed. You Tornado kick before LB, or let someone else do it if applicable.