I feel your pain too and I would like to know by SE how DF really work for FLs :/It's great that they acknowledged the GC issue in the live letter, but queues are still broken and really need resolution. My PVP roulette queue hit 70 minutes tonight. I reset it and am now sitting at 45 minutes. I haven't had a single successful queue since I've gotten home from work 3 hours ago. Meanwhile, someone in my GC LS queued and had a 1 minute pop. Another had a 15 minute queue. Someone else is currently at 30 minutes. The queues are not functioning properly.
Waiting times average over 30 min if not 50 most of the time, this is a must address issue Square really need to start caring about us, we are paying subscribers and we need to have a playable game. IMHO average wait times well over 30 mins is not acceptable.
They don't, that's for certain. It's not a problem that is limited to PvP either. I've taken to leveling a new character recently, and I'm getting que timers that say less than 5 minutes but waiting 15, or, conversely, I'm getting a wait timer that says 20 minutes, but I que in 5... How does that make sense?? Someone at SE needs to learn how to tell time and define what "an average que time" actually is.It's great that they acknowledged the GC issue in the live letter, but queues are still broken and really need resolution. My PVP roulette queue hit 70 minutes tonight. I reset it and am now sitting at 45 minutes. I haven't had a single successful queue since I've gotten home from work 3 hours ago. Meanwhile, someone in my GC LS queued and had a 1 minute pop. Another had a 15 minute queue. Someone else is currently at 30 minutes. The queues are not functioning properly.
When it comes to PvP, though, I think it has more to do with the dead (or "less active," for those of you who seem to luck out and still get ques into other game modes) lobbies. Queing directly for seize is always beats the roulette timer. It never fails. To me, that seems to indicate that the DF is going out of its way to try to find a spot within multiple different game modes. That means that, instead of just picking the first available spot in the most active game lobby (seize), it's also searching for active games in Capture and Slaughter, but, because no one is actually playing capture or slaughter, you get stuck in que limbo until the DF finally is forced to concede defeat and put you in seize. I'm not sure if this happens because there is still a small number of people out there who que for Capture or Slaughter, or if it's SE's dumb way of trying to keep those two game modes alive, all I know is that it slows down the roulette timer substantially over direct ques.
This queue business is insane and unfair to the player base that love to pvp. To put it in perspective imagine a 30-60min queue just to log in to the game...how would the pve players like that.
I raid but mainly only log in to the game to pvp and with these queues I sometimes ask myself why I bother paying subscription anymore.
Completely agree, queue time >>>>>>>>>>>>>>>>>>>>> lore and other silly crap. Been saying this for more than a year.
Took them over a year to acknowledge that maybe the gc restrictions aren't the best idea, hopefully it won't take them another to get rid of it.
Aside from that as someone else pointed out they need to get away from this mentality of pushing just 72man maps battlegrounds over and over, it's pointless, it kills the previous maps (since they are also 72man, and the community can't support several active maps of that size as is), and it isn't even specially more fun than say 8v8 or 8v8v8 (i wish they'd just give us a 8v8v8 only slaughter queue).
If they removed the gc restrictions, added 1-2 small scale maps, ie release a new one and replace 72man slaughter with 24man for example, and gave the arena some love i have nearly no doubt the interest in pvp in this game would completely shift. Here's to hoping.
I moved almost fully into PvP after having finished PvE in Guild Wars and I had never once played PvP in anything before. Loved it! Kept me playing another year. The problem I see here with FFXiV is what everyone else has mentioned: the queue times are just too long. I have wanted to try it (haven't yet) but I have queued some 30 minutes lots of times and still never got a match. I can't even begin to imagine then wishing to play some hundreds of further matches with wait times like that. I pretty much gave up.
Bug fixes and more instances available would of course help tremendously if those problems do actually exist. Better rewards perhaps, to try and bring more players in (not just glamour but maybe Eso increase). I also know of no one under level 60 that actually PvPs, so perhaps better incentives/modes to encourage PvP much earlier in the game.
I hope its sorted out.
Last edited by AeraLure; 09-27-2015 at 10:51 PM.
I really like the substitute/Mercenary idea. Splatoon eliminates team imbalance for their weekend Splatfest matches, where players choose a side to gain points for. In the event that the game is unable to fill in an opponent's side with those who signed up under that side, they fill in that team with those on YOUR side. But it's still one team versus the other.
Just give the teams the same colors that already exist so when someone calls out "push Adders" they mean "push yellow" and don't have to know that entire team is made up of Flames players. (This is in the hypothetical situation where there is an overabundance of Flames in the queue but hardly any Adders. It would never pair individuals from opposing GCs into the same team; it's an all-or-nothing contingency.)
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