Quote Originally Posted by Turin View Post
It's great that they acknowledged the GC issue in the live letter, but queues are still broken and really need resolution. My PVP roulette queue hit 70 minutes tonight. I reset it and am now sitting at 45 minutes. I haven't had a single successful queue since I've gotten home from work 3 hours ago. Meanwhile, someone in my GC LS queued and had a 1 minute pop. Another had a 15 minute queue. Someone else is currently at 30 minutes. The queues are not functioning properly.
They don't, that's for certain. It's not a problem that is limited to PvP either. I've taken to leveling a new character recently, and I'm getting que timers that say less than 5 minutes but waiting 15, or, conversely, I'm getting a wait timer that says 20 minutes, but I que in 5... How does that make sense?? Someone at SE needs to learn how to tell time and define what "an average que time" actually is.

When it comes to PvP, though, I think it has more to do with the dead (or "less active," for those of you who seem to luck out and still get ques into other game modes) lobbies. Queing directly for seize is always beats the roulette timer. It never fails. To me, that seems to indicate that the DF is going out of its way to try to find a spot within multiple different game modes. That means that, instead of just picking the first available spot in the most active game lobby (seize), it's also searching for active games in Capture and Slaughter, but, because no one is actually playing capture or slaughter, you get stuck in que limbo until the DF finally is forced to concede defeat and put you in seize. I'm not sure if this happens because there is still a small number of people out there who que for Capture or Slaughter, or if it's SE's dumb way of trying to keep those two game modes alive, all I know is that it slows down the roulette timer substantially over direct ques.