Personally, I don't really have a problem with the que times currently. Roulette is utterly useless. I hate quing for it for bonus every day, because I know it will take FOREVER (probably because DF is mindlessly trying to slot me into the dead game modes that no one is playing anymore, only grudgingly putting me into Seize after 30+ minutes of nothing), but queing directly for Seize usually only takes about 5-10 min.
That being said, I am greatly concerned with the death of PvP. I literally have 0 matches in Wolves den because lobbies died by the time I got to play it, and I only managed to make it to rank 20 before Frontlines suffered the same fate. That's BS. I want to get to 50 before the same thing happens to Seize, which I'm sure it will, since that seems to be the track record so far. The DF is also broken, getting seriously gummed up in its attempt at matchmaking. It's pretty easy to spot from the discrepancy with the supposed average que time and the actual time it gets in. There's no way that a 7 minute que should be instant, or a less than 5 minute que should take 10 minutes. No matter how you slice it, it doesn't make sense.
I do think that eliminating GC restrictions would solve a lot of this, and, frankly, would be the easiest thing for them to implement given how utterly lazy they seem to be at fixing any problems related to PvP. It might also have the added benefit of easing up some of the cross GC hate which, although is sometimes justified and fun, can potentially ruin matches when one GC seems to have an irrational fixation on another.
One thing that I've seen mentioned elsewhere, though, that I don't think would work is adding party balancing to DF. I know that it's a problem in PvP, but I feel like leaving it in the hands of DF might just make que times worse. What would be better, though it is highly improbable that they will EVER put the effort in to coding it, would be for us to use those utterly useless and OBSCENELY ANNOYING two minutes at the beginning of every match to trade party members in a last ditch effort to balance our teams. That way we could avoid having alliances that are stacked with 4 healers while the other two have ... zero. Nice RnG. Again, it's highly unlikely that they will ever do this, since they don't seem to do anything PvP related in their patches or development plans, but it would be nice. Pre-mades are probably the only real solution at this point.
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