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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Turin View Post
    I'm not even sure it is a bug. I speculate it may be something to do with rank matching and not fitting the algorithm. I know Wolves Den tries to match teams with a similar average rank level. I vaguely recall SE stating that Frontlines does not have rank matching, but something weird is going on. It's definitely not first come, first serve, which it should be.
    I'm not sure what it is, but there's something wrong. I, personally, am suspicious that it's probably a bug, because it's a problem I've found is not exclusive to pvp.

    Most people don't realize, because most people play as dps, and que times for dps are crap anyway. I play as a tank, and I can tell you, with CERTAINTY, that the DF gets gummed up. I've waited in a "less than 5 minute que" for 25 minutes, only to have the que pop instantly when I refreshed my que time. It's happened a few times. It's almost like the game is searching for a active duty, but not actually searching. You refresh, and it wakes up suddenly, going "oh, right, you wanted to play."
    (1)

  2. #2
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Februs View Post
    I play as a tank, and I can tell you, with CERTAINTY, that the DF gets gummed up.
    I personally think that there are a lot of algorithms at play in almost everything concerning RNG and DF. For instance, there was most certainly something up with World of Darkness. We noticed that it would *only* drop DRG gear for the longest time, but it seemed to change based not so much on our party composition, but our party history, since we ran with a static. Similarly, the game liked to queue myself and my tank up with brand-new players when farming for tomes early on when we were playing our primary jobs. When we weren't, however, it tended to give us veteran players. I hope I'm remembering that correctly, but we most certainly noted that there were patterns when it came to the randomness of the game.

    In the case of Seize, I noticed that I tend to get the same players pretty frequently, no matter what time of day it is. Surely there are more than 40 or so Malestrom players going in, but I think it tries to match people not based on rank, but perhaps how often they play. I've ended up in parties that had just played a round together without partying up beforehand, and knew none of them. Yet when I requeued later on, I ended up with the familiar faces again.

    But I digress. On another note, how often does the community receive any acknowledgement from moderators or the development team concerning PvP? They seem pretty active in other areas, which is great, but it seems that this is abysmally low on their priorities list.
    (0)
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