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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Frontline Roulette doesn't help speed things up at all, it actually is worse than queueing for Seal Rock by itself. Because sometimes when queues for Seal a Rock alone are less than half an hour, Frontline Roulette will shift me from a queue that's listed as below 30 min, to the > 30 min category on a whim and then I'm actually waiting for a lvl 50 instance that's never going to pop. But if I then cancel roulette and queue for seal rock by itself, I'll once again see that lower queue. If it wasn't for the GC restriction it might not be so bad- roulette would fill up any one of the three modes quickly. But as it stands, two of the modes are going to take even longer than before to get enough people to start and all roulette does is screw some people by moving them back and forth between a slow queue for the new FL mode, and impossible queues for the old FL mode.
    (1)

  2. #2
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    I wanted to chime in on this as this is something I have been experiencing on Aether. I'm sorry but there is no excuse for 60+ min queue times during prime time on Saturday night. Matches should be popping up back to back. From the OP:

    1: GC requirements cause the queues to be at the mercy of the least queuing faction. <--This is the biggest issue and its absolutely dumb that we still have GC pvp in this game after all this time. Everyone has seen how dumb it is when a game can't start because 200 flames are queued up, 200 mael are queued up but oh wait there is only 20 adders queued up so the game can't start. Before people saying anything and say that this isn't the issue it really is. It's easy as shit to test if you have an alt. People use to force pops frontline(secure) matches by queuing up adders on alt accounts.

    2: Who gets selected by DF in pvp is pure rng. This is something I didn't see the OP mention and it's something most people don't even know exist. We found this out in wolves den when pvp was first introduced. Back then the most demanded role was melee. A melee would get instant queues, least on primal they did. So at night when we were trying to get rank 30 a bunch of us would be on teamspeak with most of us on melee and one healer. It was pure rng out all the melee who get picked for the next match. Some times the same person would get back to back to back pops while other people waited around. They weren't stuck in a void or anything like that, the df system just didn't pick them. Eventually luck would go your way and you would get picked. I still see this today with seal rock. Yesterday i saw a person in my flames ls get 3 pops before myself and others got even one. No waiting list and no priority system I think most people don't understand this aspect that's why there is so many theories out there about why queues take so long.

    Remove the GC crap from pvp and put a waiting/priority system for pvp df and things will improve a lot. It's what other games do and I have no idea why SE doesn't do the same.
    (5)

  3. #3
    Player
    Turin's Avatar
    Join Date
    May 2012
    Posts
    98
    Character
    Hunter Aldebaran
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by morpheus View Post
    2: Who gets selected by DF in pvp is pure rng.
    I think this is the rank matching. It's not RNG. The DF in Wolves' Den tries to match people so the average rank is the same for both teams. I still think this is happening in Frontlines too.
    (0)

  4. #4
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    This is very old, i saw this problem coming when they announced first FL,back then i was hopping for a non-GC pvp restriction coz i knew it would ruin the whole pvp, and as i predicted it does(we have posted several threads about this problem since then).I really expected a reaction from SE in this patch with the new PvP mode but nopeeeeee! They are blind or they dont want to fix the problem, MAYBE COZ JP servers dont have this issue, average time waiting in JP servers are like 5 minuts? thats what some friends said to me.

    I believe they will never fix it coz after SEVERAL threads like this they still wont do anything, it feels like they dont give a f** about others servers than JP.And most of things you guys have said about Q are true... they are completely f*cked, or you get in the train or it will never pop, it doesnt matter if you are rank 1 or rank 50, black or white, lalafell or Miqo'te, Also you can see 4 healers in one alliance and 0 in the other, this Q system makes no sense.
    (5)

  5. #5
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    880
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Large scale's fine... the way Secure did it. 8v8 skirmishes all over, winning GC was both the team that had better players AND better mid-lategame strat.
    (0)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Personally, I don't really have a problem with the que times currently. Roulette is utterly useless. I hate quing for it for bonus every day, because I know it will take FOREVER (probably because DF is mindlessly trying to slot me into the dead game modes that no one is playing anymore, only grudgingly putting me into Seize after 30+ minutes of nothing), but queing directly for Seize usually only takes about 5-10 min.

    That being said, I am greatly concerned with the death of PvP. I literally have 0 matches in Wolves den because lobbies died by the time I got to play it, and I only managed to make it to rank 20 before Frontlines suffered the same fate. That's BS. I want to get to 50 before the same thing happens to Seize, which I'm sure it will, since that seems to be the track record so far. The DF is also broken, getting seriously gummed up in its attempt at matchmaking. It's pretty easy to spot from the discrepancy with the supposed average que time and the actual time it gets in. There's no way that a 7 minute que should be instant, or a less than 5 minute que should take 10 minutes. No matter how you slice it, it doesn't make sense.

    I do think that eliminating GC restrictions would solve a lot of this, and, frankly, would be the easiest thing for them to implement given how utterly lazy they seem to be at fixing any problems related to PvP. It might also have the added benefit of easing up some of the cross GC hate which, although is sometimes justified and fun, can potentially ruin matches when one GC seems to have an irrational fixation on another.

    One thing that I've seen mentioned elsewhere, though, that I don't think would work is adding party balancing to DF. I know that it's a problem in PvP, but I feel like leaving it in the hands of DF might just make que times worse. What would be better, though it is highly improbable that they will EVER put the effort in to coding it, would be for us to use those utterly useless and OBSCENELY ANNOYING two minutes at the beginning of every match to trade party members in a last ditch effort to balance our teams. That way we could avoid having alliances that are stacked with 4 healers while the other two have ... zero. Nice RnG. Again, it's highly unlikely that they will ever do this, since they don't seem to do anything PvP related in their patches or development plans, but it would be nice. Pre-mades are probably the only real solution at this point.
    (0)
    Last edited by Februs; 08-17-2015 at 07:34 AM.

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    GC imbalance has the biggest impact on que times, atm its very early morning and still i got nearly instant que as an adder while mael and flames are propably having a 1h+ ques. Its kinda hilarious to think that even if adders are losing 80% of time most of them will propably rankup faster than imm or mael due having a 24/7 insta ques.
    (3)

  8. #8
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Synestra View Post
    GC imbalance has the biggest impact on que times, atm its very early morning and still i got nearly instant que as an adder while mael and flames are propably having a 1h+ ques. Its kinda hilarious to think that even if adders are losing 80% of time most of them will propably rankup faster than imm or mael due having a 24/7 insta ques.
    The sad thing is that most of ppl are switching to IF in our data center coz we are wrecking everyone... 2 weeks ago we had really fast Qs and each week it gets worse, everyday i get ppl from mael and adders joining in my LS after they switch to IF.

    I dont know why they switch, if your GC dont win just try harder or something, try to lead them, if everyone In chaos data center keep switching to IF the pvp will die.
    (0)
    Last edited by Cero0; 08-18-2015 at 02:07 AM.

  9. #9
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Cero0 View Post
    I dont know why they switch, if your GC dont win just try harder or something.
    Bandwagon jumping is sadly pretty commong thing in mmo's i would lie if i say i havent had same toughts now and then but luckily im too lazy to grind pvp rank from 25 up to 50, i used to be in imm at beginning but changed to adders when my irl friend still played this game.
    (0)

  10. #10
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Synestra View Post
    Bandwagon jumping is sadly pretty commong thing in mmo's i would lie if i say i havent had same toughts now and then but luckily im too lazy to grind pvp rank from 25 up to 50, i used to be in imm at beginning but changed to adders when my irl friend still played this game.
    Now im the one thinking about switching to adders, just for the Fast Qs, im sure i can make them slowly increase the win ratio just by leading them and im sure some ppl from my ls will follow me, coz Qs are getting stupid now >_>
    (1)

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