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  1. #21
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by PlumpyMcduff View Post
    CC - bind/sleep need their durations further cut down. Even with diminishing returns, their first casts & absurdly long... spoils the engagement/fun.
    Absolutely. The initial cast of sleep lasts for far too long if it is not interrupted. 20 seconds is an eternity in a PVP match, and is more than enough time for the caster to cap a tomelith/use Cometeor/whatever. Purify used to be used almost exclusively for Sleep, and so it wasn't as big of an issue, but now that we have way more things we need to Purify, Sleep is once again the worst thing in PVP.

    (God damn they need to increase the character limit.)
    (0)

  2. #22
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Randomness is the only thing that allows the terrible teams to actually squeak out a win every once in a while... and given how the limited GC que forces people to party with the same derps over and over at times when they the only 24'ish on a cluster que'ing, it is needed. Cause if they aren't winning... guess who isn't que'ing any more? Those 24'ish. Guess what happens to que for everyone else now? Yeah. Randomness is actually a good thing in Seize. Everyone here should be yelling at SE to remove GC ques, like Jubs is.

    And people that bring up "Bring back cleric stance" are obviously dummies that jumped on board the overly unbalanced and boring Slaughter instance, or PvP-main healers that want taste of the ezmode days. I personally don't want to see 4-8 ppl pre-made sch/whm combos camping spawns in Seize. You people suggesting this do realize this is what will happen, yesh?
    (3)

  3. #23
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Shut up, all-WHM Cleric Stance Holy meta was the best. >:I
    As a healer, it does make me salty that there are gameplay and cosmetic rewards for getting kills, though.
    (0)

  4. #24
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    I wonder if bringing back cleric stance would still be overpowered now. Granted in one on one scenarios the healer would be overpowered but this is frontlines we are talking about so thats pretty moot (warrior is overpowered one on one too and nobody cares). Part of the reason it used to be overpowered before was the medica 2/regen stacking as well as the ability to lustrate in cleric stance with no penalty to its cure potency but both of those things are gone now.

    The healer would have to make conscious decisions about what stance to be in now, unlike pre medica 2/regen/lustrate nerf, as what stance they are in could cost them the lives of teammates even more so than before. And the dps they are putting out in cleric stance isnt worth the death of a dps that can deal substantially greater dmg in a shorter amount of time. They could always tinker with the recast too to further inhibit freely switching back and forth and force them to commit more.

    Either way I dont really see how a party of healers could survive in cleric stance like they used to before especially with practically every job getting an increase to their burst potential since the days of secure (obviously some more than others). Some of those healers would be forced out of cleric stance and those that remain in it would be doing subpar dps dmg anyway with practically no burst power. Only thing that would worry me is a party of healers going around trading Divine breaths with one another to indefinitely prolongue skirmishes like they used to in secure. But unlike in secure, those deaths would hurt your teams score in seize so idk maybe that tactic wouldnt be so viable here anymore.
    (0)

  5. #25
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Smn dots should only dmg while the smn is in range of affected person.
    (0)

  6. #26
    Player
    Kapiz's Avatar
    Join Date
    Oct 2014
    Posts
    36
    Character
    Jones Wright
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Stupiduglytaru View Post
    Smn dots should only dmg while the smn is in range of affected person.

    Also give it the "medica 2" fix and smn will be balanced and good to go.

    inb4 "but da deathflare combo!"
    (0)

  7. #27
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I demand for galvanize and nocturnal aspected to stacked. It's ridiculous for SCH/AST pair because SCH's critical adlo suddenly changed to non-critical nocturnal aspected.
    (0)

  8. #28
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Eul View Post
    I demand for galvanize and nocturnal aspected to stacked. It's ridiculous for SCH/AST pair because SCH's critical adlo suddenly changed to non-critical nocturnal aspected.
    Hell no. The way it is right now with light speed, it's utterly ridiculous. A single astro can keep someone (or them self) alive against 3-4 other people with their instant nocturnal shields.
    (0)
    ____________________

  9. #29
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by JubjubTubs View Post
    Randomness is the only thing that allows the terrible teams to actually squeak out a win every once in a while... and given how the limited GC que forces people to party with the same derps over and over at times when they the only 24'ish on a cluster que'ing, it is needed.
    I agree completely, especially with the current implementation of group PVP. My complaint around Seal Rock centers more over the non-asymmetrical map design (North is generally either a complete wash or a deathtrap, depending on initial node spawns) and the early appearance of A/S-ranks that can completely tilt the game in someone's favor.

    In general, though, I want them to move towards a smaller, non-GC restricted battlegrounds system with two sides. Aside from every other thing that's been said about the format, losing at a statistical average of 66%~ really sucks, psychologically speaking.
    (1)
    Last edited by Adrasteia; 08-20-2015 at 12:12 AM.

  10. #30
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiceisNice View Post
    Hell no. The way it is right now with light speed, it's utterly ridiculous. A single astro can keep someone (or them self) alive against 3-4 other people with their instant nocturnal shields.
    Or at least don't make critical galvanize exchange by nocturnal aspected, something like it doesn't give effect if one of mitigate is higher.
    (0)

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