Quote Originally Posted by Mikedizzy View Post
I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.
This raises what I think is an important issue. Shouldn't there be a reward for experience? For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. Persistence should be rewarded and would provide a richer gaming experience; more so than arbitrary RNG. In this way the mechanics can still control how quickly players progress. And as you say, this notion makes more sense in the context of lore/player immersion. LOL ... NOTHING is less immersive than that wretched sound when a crafting touch fails.