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  1. #1
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.
    (2)

  2. #2
    Player
    Mallea's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Mallea Maleficarius
    World
    Brynhildr
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Mikedizzy View Post
    I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.
    This raises what I think is an important issue. Shouldn't there be a reward for experience? For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. Persistence should be rewarded and would provide a richer gaming experience; more so than arbitrary RNG. In this way the mechanics can still control how quickly players progress. And as you say, this notion makes more sense in the context of lore/player immersion. LOL ... NOTHING is less immersive than that wretched sound when a crafting touch fails.
    (1)

  3. #3
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Mallea View Post
    (..) For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. (..)
    In most games this is called EXP or just XP (Experience Points). While we have that in FFXIV too its just used as brickwall not for success rate. In older Final Fantasy games we can use Skills/magic and fill a bar, when reaching 100% we can use that same skill even when not being that job or when not having equipped that gear... There are even some games where you get stronger skills by using the older skills more often (think on FFVIII summons and friendship to them).
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3