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  1. #1
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There was a dev post on this awhile back, its surely buried in the 29000 threads in general discussion now, but its there.
    I posted it :P

    It's 3 posts above yours
    (0)
    When in doubt, assume sarcasm

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.
    (2)

  3. #3
    Player
    Mallea's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Mallea Maleficarius
    World
    Brynhildr
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Mikedizzy View Post
    I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.
    This raises what I think is an important issue. Shouldn't there be a reward for experience? For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. Persistence should be rewarded and would provide a richer gaming experience; more so than arbitrary RNG. In this way the mechanics can still control how quickly players progress. And as you say, this notion makes more sense in the context of lore/player immersion. LOL ... NOTHING is less immersive than that wretched sound when a crafting touch fails.
    (1)

  4. #4
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Mallea View Post
    (..) For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. (..)
    In most games this is called EXP or just XP (Experience Points). While we have that in FFXIV too its just used as brickwall not for success rate. In older Final Fantasy games we can use Skills/magic and fill a bar, when reaching 100% we can use that same skill even when not being that job or when not having equipped that gear... There are even some games where you get stronger skills by using the older skills more often (think on FFVIII summons and friendship to them).
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #5
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    SE can say its 95%...all they want but we really dont know what thay have coded ..just because it says it doesnt mean that what they are really offering, dont put it past them to be sneaky...lol

    tbh i think its wayyyyyyy off.
    (5)

  6. #6
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mindylou View Post
    SE can say its 95%...all they want but we really dont know what thay have coded ..just because it says it doesnt mean that what they are really offering, dont put it past them to be sneaky...lol

    tbh i think its wayyyyyyy off.
    Lol yup. Never really know unless someone runs an extensive test. Just the other day I was mining adamantite for red scrip turn ins. It says 95% chance. I had three swings with my collectability over 470 and missed all 3. So frustrating. 95% and i miss 3 in a row.
    (0)

  7. #7
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kyros View Post
    ...
    The OP's example is kind of vague.

    Just exactly which touch is she using? Is Steady Hand I//II up?
    (0)

  8. #8
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    I think OP is greatly underestimating his sample size in comparison to every crafting / gathering attempt that are happening every second. I'm quite positive that the rates even out somewhere across to board.

    To gasp at an incredible 10 fails in a row at 99% rate of success, is to greatly underestimate the total number of things happening. Very improbable things happen... all the time.
    (2)

  9. #9
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kitfox View Post
    To gasp at an incredible 10 fails in a row at 99% rate of success, is to greatly underestimate the total number of things happening. Very improbable things happen... all the time.
    That's true. There are people who got their drops (whether ATMAs, Crystal Tower minions, Zodiac drops, raid loot, Triple Triad card) the first time they ran it. There are people who still haven't gotten something after going at it hundreds of times.

    If you ask me, it makes for a very skewed system, where the lucky people sit in their corner and go "bah, the RNG isn't that bad, it only took me three attempts", and the unlucky people in many cases give up and decide it's not worth the stress. Personally, I much prefer RNG systems where you have a 'cap' on how unlucky you can be. Say you have a 5% chance of a particular drop, but if you haven't gotten it after 500 attempts, you're guaranteed to get it (numbers picked from the air). Or increasing chances for each failure (so those 5% might be 5.2% after the first attempt, 5.4% after the second, and so on).

    Out of random curiosity, though... I wonder how large a sample size would be needed in order to 'even out' at the suggested probability rate.
    (2)

  10. #10
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Meanwhile, I've HQed multiple things at 1 or 2%. Random truly is random; sometimes it's in your favor, sometimes it's not.
    (0)

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