


I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.

This raises what I think is an important issue. Shouldn't there be a reward for experience? For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. Persistence should be rewarded and would provide a richer gaming experience; more so than arbitrary RNG. In this way the mechanics can still control how quickly players progress. And as you say, this notion makes more sense in the context of lore/player immersion. LOL ... NOTHING is less immersive than that wretched sound when a crafting touch fails.I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.



In most games this is called EXP or just XP (Experience Points). While we have that in FFXIV too its just used as brickwall not for success rate. In older Final Fantasy games we can use Skills/magic and fill a bar, when reaching 100% we can use that same skill even when not being that job or when not having equipped that gear... There are even some games where you get stronger skills by using the older skills more often (think on FFVIII summons and friendship to them).
SE can say its 95%...all they want but we really dont know what thay have coded ..just because it says it doesnt mean that what they are really offering, dont put it past them to be sneaky...lol
tbh i think its wayyyyyyy off.



Lol yup. Never really know unless someone runs an extensive test. Just the other day I was mining adamantite for red scrip turn ins. It says 95% chance. I had three swings with my collectability over 470 and missed all 3. So frustrating. 95% and i miss 3 in a row.



I think OP is greatly underestimating his sample size in comparison to every crafting / gathering attempt that are happening every second. I'm quite positive that the rates even out somewhere across to board.
To gasp at an incredible 10 fails in a row at 99% rate of success, is to greatly underestimate the total number of things happening. Very improbable things happen... all the time.
That's true. There are people who got their drops (whether ATMAs, Crystal Tower minions, Zodiac drops, raid loot, Triple Triad card) the first time they ran it. There are people who still haven't gotten something after going at it hundreds of times.
If you ask me, it makes for a very skewed system, where the lucky people sit in their corner and go "bah, the RNG isn't that bad, it only took me three attempts", and the unlucky people in many cases give up and decide it's not worth the stress. Personally, I much prefer RNG systems where you have a 'cap' on how unlucky you can be. Say you have a 5% chance of a particular drop, but if you haven't gotten it after 500 attempts, you're guaranteed to get it (numbers picked from the air). Or increasing chances for each failure (so those 5% might be 5.2% after the first attempt, 5.4% after the second, and so on).
Out of random curiosity, though... I wonder how large a sample size would be needed in order to 'even out' at the suggested probability rate.



Meanwhile, I've HQed multiple things at 1 or 2%. Random truly is random; sometimes it's in your favor, sometimes it's not.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




