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  1. #21
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Lyrinn View Post
    Rate is just chance averaged over many trials.
    Yes, the point where I'm confused is, the system's 93% is referring to individual chance, not a rate of success, yet the OP refers to it as a rate, and then accuses the rate of being suspiciously closer to 78% than 93%. Seems like a mismatch of terminology here.

    As infuriating as it is to fail on a 93% chance of success, I always took it to mean that an RNG was picking a number from 1-100, and that I'd succeed if it picks any number from 1-93, but 94-100 = failure. Random unfortunately means that even if the odds are in your favor, it doesn't mean you're guaranteed more successes than failures (although even in the OP's example, a 78% rate of success is still more successes than failures). As far as homework grades go, 93% is great, but if you go into RNG with that thought process, you're bound to be frustrated.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  2. #22
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    SE can say its 95%...all they want but we really dont know what thay have coded ..just because it says it doesnt mean that what they are really offering, dont put it past them to be sneaky...lol

    tbh i think its wayyyyyyy off.
    (5)

  3. #23
    Player
    Mallea's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Mallea Maleficarius
    World
    Brynhildr
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Mikedizzy View Post
    I have been crafting and have gotten NQ so many times while having 98% and 99% chance of HQ. It is just very frustrating with the RNG. R quad it just doesn't make sense in the Lore. A master crafter would not fail that much at making HQ when they have been doing it forever and are a "Master" in it.
    This raises what I think is an important issue. Shouldn't there be a reward for experience? For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. Persistence should be rewarded and would provide a richer gaming experience; more so than arbitrary RNG. In this way the mechanics can still control how quickly players progress. And as you say, this notion makes more sense in the context of lore/player immersion. LOL ... NOTHING is less immersive than that wretched sound when a crafting touch fails.
    (1)

  4. #24
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Seig345 View Post
    Yes, the point where I'm confused is, the system's 93% is referring to individual chance, not a rate of success, yet the OP refers to it as a rate, and then accuses the rate of being suspiciously closer to 78% than 93%. Seems like a mismatch of terminology here

    As infuriating as it is to fail on a 93% chance of success, I always took it to mean that an RNG was picking a number from 1-100, and that I'd succeed if it picks any number from 1-93, but 94-100 = failure. Random unfortunately means that even if the odds are in your favor, it doesn't mean you're guaranteed more successes than failures (although even in the OP's example, a 78% rate of success is still more successes than failures). As far as homework grades go, 93% is great, but if you go into RNG with that thought process, you're bound to be frustrated..
    It's frustrating because of basic statistics - Law of Large Numbers says the rate will trend towards the expected value over a large sample size. When you do take a large sample and it's not remotely close to the expected value, it makes you wonder if something is up. Of course, this is where confidence intervals and stats tests come in to play but that's more work than anyone is willing to put in.
    (5)

  5. #25
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bishop81 View Post
    Random by definition means "no pattern". Having the 5x fails in a roll spaced out as a characteristic would be a pattern.
    Exactly. Gosh. If you are finding patterns in your Random seed, then it really isn't random. They don't have to be spaced out, they can be wherever they damn want, as long as they fall within what's expected. That's why normality curves exists. If you are constantly having outliers outside your standard deviation, then your seed isn't working properly. it's as simple as that.

    Here, a simple Wolfram example. Chance of 5 failures in a row is 1 in 3125. OP here had it happen in >500 touches. Likewise, chance of 3 fails in a row is 0.8%, or 1 in 125, and OP had it happen 19 times. I can't say much about the 5 failures since that requires a much bigger sample size, but the 3 fails in a row is such a huge outlier that really makes me question the seed working as intended.

    On second thought, it seems he used no SHII, and I have no idea which touch skill he was using, so disregard that math.
    (1)
    Last edited by Kyros; 08-16-2015 at 04:37 AM.

  6. #26
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kyros View Post
    ...
    The OP's example is kind of vague.

    Just exactly which touch is she using? Is Steady Hand I//II up?
    (0)

  7. #27
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    I think OP is greatly underestimating his sample size in comparison to every crafting / gathering attempt that are happening every second. I'm quite positive that the rates even out somewhere across to board.

    To gasp at an incredible 10 fails in a row at 99% rate of success, is to greatly underestimate the total number of things happening. Very improbable things happen... all the time.
    (2)

  8. #28
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kitfox View Post
    To gasp at an incredible 10 fails in a row at 99% rate of success, is to greatly underestimate the total number of things happening. Very improbable things happen... all the time.
    That's true. There are people who got their drops (whether ATMAs, Crystal Tower minions, Zodiac drops, raid loot, Triple Triad card) the first time they ran it. There are people who still haven't gotten something after going at it hundreds of times.

    If you ask me, it makes for a very skewed system, where the lucky people sit in their corner and go "bah, the RNG isn't that bad, it only took me three attempts", and the unlucky people in many cases give up and decide it's not worth the stress. Personally, I much prefer RNG systems where you have a 'cap' on how unlucky you can be. Say you have a 5% chance of a particular drop, but if you haven't gotten it after 500 attempts, you're guaranteed to get it (numbers picked from the air). Or increasing chances for each failure (so those 5% might be 5.2% after the first attempt, 5.4% after the second, and so on).

    Out of random curiosity, though... I wonder how large a sample size would be needed in order to 'even out' at the suggested probability rate.
    (2)

  9. #29
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Mallea View Post
    (..) For instance, the more Iron Ingots a crafter makes the less likely their actions will fail and the more likely they are to create an HQ item. (..)
    In most games this is called EXP or just XP (Experience Points). While we have that in FFXIV too its just used as brickwall not for success rate. In older Final Fantasy games we can use Skills/magic and fill a bar, when reaching 100% we can use that same skill even when not being that job or when not having equipped that gear... There are even some games where you get stronger skills by using the older skills more often (think on FFVIII summons and friendship to them).
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #30
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mindylou View Post
    SE can say its 95%...all they want but we really dont know what thay have coded ..just because it says it doesnt mean that what they are really offering, dont put it past them to be sneaky...lol

    tbh i think its wayyyyyyy off.
    Lol yup. Never really know unless someone runs an extensive test. Just the other day I was mining adamantite for red scrip turn ins. It says 95% chance. I had three swings with my collectability over 470 and missed all 3. So frustrating. 95% and i miss 3 in a row.
    (0)

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