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  1. #1
    Player
    fortuona's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Fortuona Paendrag
    World
    Malboro
    Main Class
    Black Mage Lv 60
    i wish you would post your data. would be interesting to see.
    (0)

  2. #2
    Player
    Mallea's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Mallea Maleficarius
    World
    Brynhildr
    Main Class
    Summoner Lv 50
    Quote Originally Posted by fortuona View Post
    i wish you would post your data. would be interesting to see.
    Steel Ingots, using a macro with five Touch skills -- going for HQ ingots (was not using Standard Touch at the time).

    100 ingots made -- 500 touches

    Result: 181 failed touches or 36.2% failure rate

    Two sequential failed touches occurred 41 times

    Three sequential failed touches occurred 19 times

    Five of Five touches failed once

    Total times HQ failed when >98% : 8 times

    Total times HQ succeeded when <20% : 2 times


    Similar results occurred on my Weaver when making Linen Yarn, as did my Leathermaker when converting Toadskin to Leather.

    Regrettably, I did not keep records when my crafters were at lower levels; however, the precipitous number of failed touches is what caused me to begin keeping a log.
    (2)

  3. #3
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    To the people saying "well random is random. It's not 100%" everyone gets that, the issue is the proc rates. When you think about and see how high the proc rate is for a 3%-20% chance to fail/NQ it's absurd. Since 3.0 the proc rates have worsened, and most of the people who are strictly craft/gather have noticed it. The real question is why does such a low chance to fail have a high chance to proc constantly, but yet the low % chance to succeed has an abysmal realistic proc rate? For example why can the 20% fail rate for SH2 + HT fail back to back 4/8 times in 1 synth for 3 separate synths but a 20% chance to HQ will proc maybe 1 out of every 200 or so synths? The same with gathering, 98% chance to gather and you gather 500 items but you miss about 45 attempts, some of them twice in a row. That 2% proc rate is pretty high. But yet your 12% chances to get an HQ only proc'd about 20 times during that whole session.
    The game is too heavily reliant upon it's RNG system to keep people from progressing too fast. It's been stated by Yoshi P himself in interviews when they design something, for instance relics in 2.0, they have a time frame when they feel people should obtain/complete them. So really progression is gated behind RNG. On top of that we have the materia system where we need to meet certain requirements just to gather/craft things. That's all the materia is good for in all honesty, because stats and skills have no hold over RNG. Then there's the RNG of melding which is horrid. All in all you can have the most pimped out fully melded HQ gear and still fail as miserably as if you were in the NQ gear with a few melds. So is RNG a bad thing? No, it's not, not saying it is. But when it becomes something that is heavily relied upon and becomes a gate towards progression more so than skill, then it becomes a bad thing.
    (8)
    Last edited by Malakai; 08-16-2015 at 01:52 AM. Reason: added content

  4. #4
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Well here's the dev response: http://forum.square-enix.com/ffxiv/t...Random-Comment

    Do with it what you will
    (0)
    When in doubt, assume sarcasm

  5. #5
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    (8)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #6
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I'm no math expert here, but, isn't there an essential difference between a 93% chance of success, and a 93% rate of success?
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  7. #7
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Seig345 View Post
    I'm no math expert here, but, isn't there an essential difference between a 93% chance of success, and a 93% rate of success?
    Rate is just chance averaged over many trials.
    (1)

  8. #8
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Lyrinn View Post
    Rate is just chance averaged over many trials.
    Yes, the point where I'm confused is, the system's 93% is referring to individual chance, not a rate of success, yet the OP refers to it as a rate, and then accuses the rate of being suspiciously closer to 78% than 93%. Seems like a mismatch of terminology here.

    As infuriating as it is to fail on a 93% chance of success, I always took it to mean that an RNG was picking a number from 1-100, and that I'd succeed if it picks any number from 1-93, but 94-100 = failure. Random unfortunately means that even if the odds are in your favor, it doesn't mean you're guaranteed more successes than failures (although even in the OP's example, a 78% rate of success is still more successes than failures). As far as homework grades go, 93% is great, but if you go into RNG with that thought process, you're bound to be frustrated.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  9. #9
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Seig345 View Post
    Yes, the point where I'm confused is, the system's 93% is referring to individual chance, not a rate of success, yet the OP refers to it as a rate, and then accuses the rate of being suspiciously closer to 78% than 93%. Seems like a mismatch of terminology here

    As infuriating as it is to fail on a 93% chance of success, I always took it to mean that an RNG was picking a number from 1-100, and that I'd succeed if it picks any number from 1-93, but 94-100 = failure. Random unfortunately means that even if the odds are in your favor, it doesn't mean you're guaranteed more successes than failures (although even in the OP's example, a 78% rate of success is still more successes than failures). As far as homework grades go, 93% is great, but if you go into RNG with that thought process, you're bound to be frustrated..
    It's frustrating because of basic statistics - Law of Large Numbers says the rate will trend towards the expected value over a large sample size. When you do take a large sample and it's not remotely close to the expected value, it makes you wonder if something is up. Of course, this is where confidence intervals and stats tests come in to play but that's more work than anyone is willing to put in.
    (5)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    There was a dev post on this awhile back, its surely buried in the 29000 threads in general discussion now, but its there.
    (0)

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