Results -9 to 0 of 69

Threaded View

  1. #17
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aeyis View Post
    Birch logs are more cost effective to buy on the mb, especially since they are ''hidden'' on their node. Star saphires are real cheap to get as well. Aurum Regis Nuggets and Chimeric Felt are easy to produce, battle retainers can obtain the materials needed for the later pretty easily. The growth formula is the ''hardest'' part of that recipe.

    If you arent limited to only CRP then its one of the better recipes to cap with, since it does not require adamantite.

    90 crafts for WVR? I dont recall seeing a 5 scrip turn in item for WVR, like ever. WVR has always been 15-20ish for me. The only ones with a really poor option from what I've seen are GSM and CULI.
    You failed to note that for culi the reason its so cheap is because each culi material is used in only few things, which is a double edged sword because that can also make them scarce on the board.



    But I think it's mostly the fact that you need to make 45 collectible items, as opposed to other crafts that usually only need to make 10 or 15. Making collectibles, each week: it's rather tedious.




    My personal opinion: CULI shouldnt even be a crafting class at all. Same with fishing and gathering. I have no idea why they decided to add them as such. I guess because people wanted these jobs and decided to add them as full classes instead of making something for just them, like professions/jobs.

    Noble Gold is one of the best recipes for capping. Only requires GSM/MIN if you want to do it all yourself. Otherwise you can find the materials in large supply on the board.
    They are arguing how many "crafts" it takes to hit your cap, as if the only thing that matters is how many times you press your macro rotation or play whistle RNG.

    Yes, you have less turn ins using weaver, but to make each item individually requires far more "crafts" actions than required by culinarians (see above). If you're buying the mats to avoid those actions then the weaver turn ins are far costlier in comparison to the CUL items as well, and now you're just arguing time vs cost.

    There is no universe where CUL isn't at the top of the pile in the current situation.
    (0)
    Last edited by Hanmerreborn; 08-21-2015 at 07:52 AM.