Quote Originally Posted by seorin View Post
That's a much better comparison. I was just pointing out that it's silly to compare "crafting actions" as some kind of metric when middle mats are the easiest part.

I think it's fair for CUL to give the fewest red scrip, though 45 collectibles a week seems high for casual players. It would work if you could spread it out over the week, but that's hard to do when the item can change any day and you can't guarantee you'll see the item you've prepared for again before the next reset. Simply doubling scrip rewards would be a good solution. When forumgoers complain it's "too easy" it's probably a good balance.
The original argument was that the amount of time spent making the collectibles (crafting actions) made it unfair for CUL as they have to make 45 items as opposed to 12.

The fact is if you are making things as cost effectively as possible (all gathered yourself), it takes far more work for the others, not even getting into the material gathering phase.

Yes, you can probably get away with buying the natron and maybe get the nuggets from maps, but overall to make the glass, felt, and other materials required in the crafts makes the other classes collectibles take as much "work"