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  1. #31
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kazama View Post
    snip
    You claim repeatable content with walls that are built so the "hardcore" players take time to learn and beat the content isn't content, but FATEs where you repeat the same content where you can press 1 button over and over to win is? I get that there's content to be had, but I'm specifically talking about PvE content, as in, Trials, Raids, and Dungeons. Not minigames like the Gold Saucer. I want to know how you define hardcore, a huge time investment? If so, Gold Saucer can be considered "hardcore" as the two mounts together would cost 1.2 million MGP, and that's a massive investment of time (or luck, with the lottery). Relics can be considered hardcore content, as they're also a huge time and gil investment, as is high end crafting, etc.
    (4)

  2. #32
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Obysuca View Post
    Also, think about it. If they shoved Neverreap and Fractal into high lvl, that could end up locking high lvl for people who aren't 60, seeing as how every time they've added new trials and such, you've had to do them to reunlock the roulette.
    I'd prefer if the current High-Level Roulette be kept separate from level 60 dungeons.
    (1)

  3. #33
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Please just add the two new dungeons to the expert roulette and don't take any out.
    (5)

  4. #34
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zohar_Lahar View Post
    I'd prefer if the current High-Level Roulette be kept separate from level 60 dungeons.
    Same, but you know how SE is being with XIV. "You have to only do these 2 dungeons! No variety!" :/ so chances are, they'll throw it into high lvl
    (0)

  5. #35
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Eh, keep in mind how "limited" it might be, odds are they will allow anyone to join in sky exploration, if they are in party but of course an FC will have to have access to the area in order to do it.

    Until it's implemented it will be hard to judge but honestly if it's something like:
    2 dungeons
    3-4 islands to explore

    I'd definitely take that over just 3 dungeons if the islands which can be explored offer a huge opportunity at an open ended instance experience.

    Though thankfully it sounds like that isn't tied to the 24 man raid but at the same time there is no telling what the party limit might be, maybe it will be 2-8 man content.

    Another thought to keep in mind is current dungeons work like this
    3 bosses
    1 path per boss
    done

    Now ask yourself wouldn't it be more engaging to have content that wasn't just 3 dungeons, that all have 3 bosses, that all have a linear path to take that are all just the same sort of playstyle just different bosses, different enemies and different mechanics to master?

    With skyland exploration it could be something like, mobs to kill, certain mobs to kill to find items, unlock new areas, discover something new, obtain an item to use on another island to spawn a boss etc etc. You don't have to create a dungeon experience that they try to implement to have all dungeons have about the same runtime.

    Instead they can create these islands that could vary greatly based on what they want each island to represent and the potential reward from each one so honestly, losing 1 dungeon in favor of a new instance content that has the potential to offer more variety than the current dungeon cookie cutter process sounds awesome to me.
    (1)

  6. #36
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I don't mind only getting two new dungeons every update, dungeons are pathetically easy pieces of content anyway. I honestly wouldn't mind seeing no new dungeons at all, if it meant the developers could instead work on breaking out of the mold 2.0 set... I'd rather have more interesting content with some actual depth, than have the same rehashed piece of content every update...

    Comments like "We are planning to add a bunch of content in the 3.X series that's unlike what we've had before." are nice and all, but I'm just stuck here questioning why 3.0 was pretty much exactly the same as 2.0 then... I mean really... Compare the endgames of both, the only "improvement" 3.0 offered is the story mode version of the raid. That's it, and we've seemingly lost Relics for that... 3.0 really is lacking some big "epic" Job quest upon hitting the cap... I guess we have Hunts now, but does anyone care for those? The only thing they've even "improved" upon with them was adding multiple tiers of Mark Bills... Did I imagine all the threads complaining about those in 2.x? Seriously, one of the number one suggestions I saw regarding Mark Bills was "The B Rank should be daily, the trash/FATE ones suck", and they went ahead and gave us two extra trash-tier Mark Bills? Laugh out loud... Thanks for taking the FATEs out I guess, but Christ...

    I wonder how they'll actually handle failed content... I remember Final Fantasy XI doing absolutely nothing with the stream of failures Wings of the Goddess pumped out (Synergy, Evoliths, ANNMs, Campaign Ops, MMM... I think SCNMs was the only positive in that expansion)... Ideally I'd like them to not abandon content and actually go back and adjust it (like I want them to go back and rework Hunts, and even the tomestone grind...), but content in this game has a short lifespan so it's probably not worth going back to adjust anything... Then again, I see that as an issue anyway...
    (1)

  7. #37
    Player
    MikaIto's Avatar
    Join Date
    Aug 2014
    Posts
    55
    Character
    Mika Ito
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by Mikedizzy View Post
    Please just add the two new dungeons to the expert roulette and don't take any out.
    Please this for the love of god, if neverreap is still in it i don't care atleast it will only be a 25% chance to get it rather then the current 100% chance i swear the other one doesn't exist anymore
    (2)

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