If they can actually pull off making the two duties per patch, more fun and original, I'm all for it. We'll just have to see how well implemented it is. Of course, no matter what they do, there will always be people who won't be happy with it.



If they can actually pull off making the two duties per patch, more fun and original, I'm all for it. We'll just have to see how well implemented it is. Of course, no matter what they do, there will always be people who won't be happy with it.
Honestly if the dungeons had more varied environments rather than the same few colours pasted over and over (both Neverreap and Fractal), then it wouldn't be a problem, but as is neither of those dungeons are amazing in my opinion. If we got dungeons on the level of Pharos Sirius (I found it very visually appealing, challenging, and awesome music) I would not mind, but as of now I enjoy Fractal somewhat but have a strong dislike for Neverreap, taking the risk of making half of the available dungeons disliked by some doesn't seem like the greatest idea.
Later in the interview they state that instanced content is fairly easy/cheap to make, so I have to ask why content has to be cut, if anything I'd expect more. Is SE not using the increased profits on more development staff?
Last edited by Colorful; 08-15-2015 at 06:48 AM.
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