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  1. #11
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    That we only have two dungeons to run constantly is pretty much the reason why I'm still on i166. I just don't feel like doing all that anymore, it's not fun, it's not enjoyable. I get that FFXIV is more of a story mmo, but if they have gear progression to keep you busy till the new stories release, than atleast give us more, give us a reason other than: "hurr durrr my ilvl is higher than yours". The only thing it does is bring more elitism in the game, and there's enough already. People expecting everyone to know a run perfectly if they run it for the first time. Thinking that just a video or reading up would be enough to get the mechanics, and don't want to accept that there are people that like the surprise.

    I like the lore of the game, but not the direction it's heading with gameplay.
    (1)

  2. #12
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    you guys tought of this : maybe neverfractal and alwaysreap will still be part of duty EXPERT with 3.1 only that to unlock expert you will need to finish all FOUR dungeons then since they are all lvl 60 you cannot add em to low level roulette or high level roulette at all. my guess is that all new expert dungeons will be part of expert from now till 4.0.

    thats what i am guessing here. that these 2 new dungeons will be ADDED to current expert and not REPLACE em like before. we dont have a high level roulette for lvl 60 dungeons anymore currently. sure they could add one thats another possibilty but since se was lazy with endgame design the other choice is more likely.
    (0)

  3. #13
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Yes to all of it!

    Especially since we're only getting 2 dungeons per patch now... so sad.

    So long as they ship 2 difficulty options per dungeon on release, that'll be OK.

    Game seriously needs EX Dungeons.

    Quote Originally Posted by Windklinge View Post
    ...maybe neverfractal and alwaysreap will still be part of duty EXPERT with 3.1... my guess is that all new expert dungeons will be part of expert from now till 4.0.
    This would make it even worse. I'd rather have only the two new dungeons to random-roll than have a chance to keep running Neverreap.

    I've run so much Fractal & Neverreap, I would despise having a 50% chance to keep running them daily.
    (0)
    Last edited by Chibilidawg; 08-17-2015 at 01:34 AM.

  4. #14
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It's funny how quickly people forget.

    2.0 "Endgame dungeons"

    Wanderer's palace
    Amdapor's Keep

    Wasn't until 2.1 that we got

    Pharos Sirius
    Copperbell Mines HM
    Haukke Manor HM

    ---

    Keep in mind how many dungeons were released in 3.0
    8

    How many dungeons were released in 2.0
    14-3 if you count the 3 1.0 dungeons as "reskins"

    But overall I think that's what many forget, that endgame in 2.0 was 2 dungeons, then 3 dungeons added after however Duty Roulette wasn't even added til 2.1, so you think gaining tomes is hard in 3.0 where you just have to do expert 6/7 times of the week to cap, then imagine having your only way of gaining tomes was just through dungeons spam. But what's more, Expert roulette wasn't even implemented til 2.2 so the boost in weekly tomes didn't exist for 2 patches, wherein 3.0 we got it right off the bat.

    Sounds more like people just want things easier and easier even when they've made it way easier then before.
    (1)

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