Crafting is like dungeon farming. Weekly caps on scripts, rather than instance you in to the content, they instance the content out to the open world with hidden node spawns. Instead of a party lock on class, you have a recipe lock on parts and while you can kind of solo it, you will do it over larger blocks of time.
From a technical perspective it's actually quite smart. From a gaming perspective, it's just a lot of waiting around for timers.