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Thread: Fixing Enochian

  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by StouterTaru View Post
    Ley Lines making everything instant cast.
    In an attempt to make something productive out of the hyberbole you're trying to use, I do think Leylines should have a lesser effect on other casters standing in the circle. You (BLM) get 15% speed increase, WHM/SCH/SMN get a 5% increase. Casters tend to bunch together so nothing changes in groups and BLM gets some group utility.
    And remove the cast times from WM/GB while you're at it.
    They were bad ideas in the first place so that wouldn't really hurt anyone, but that's for another topic.

    ------------------------

    This said, the problem with Enochian is that it's a mechanic that is stand-alone. It's sort of like that kid that sits in a corner by themselves while the cool kids (Astral Fire, Umbral Ice and Thundercloud procs) just mingle with each other. I'm sure some of you are awesome at your job and can make it work, but I'm looking at it from a design perspective. What synergy exists between Enochian and the rest of BLM gameplay is sort of forced through the need for one spell (Fire IV) and little else. Even thundercloud procs fit naturally because of the gaps in the 2.0 rotation that gave you time to use it.

    Sure, you're doing mad deepz under ideal conditions (I've seen good BLMs make a mob's HP bar evaporate), but I'm not a fan of the design. If BLM at 50 was a perfect three-layer cake, Enochian is sort of a 4th layer that they tried to add but keeps wobbling from side to side. It's not toppling the cake nor making it less tasty, but it just doesn't look as perfect as it did before.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #12
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    In an attempt to make something productive out of the hyberbole you're trying to use, I do think Leylines should have a lesser effect on other casters standing in the circle. You (BLM) get 15% speed increase, WHM/SCH/SMN get a 5% increase. Casters tend to bunch together so nothing changes in groups and BLM gets some group utility.
    While leyline affecting allies would be nice. leyline is too small to have 3-4 players standing in it. its already an aoe magnet
    (0)

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by hallena View Post
    While leyline affecting allies would be nice. leyline is too small to have 3-4 players standing in it.
    Think of the joke potential. You'd see fanart of BLMs getting crowded by other mages inside their circles, not unlike this. =P
    (0)
    Last edited by Duelle; 08-14-2015 at 07:56 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    My main gripe with enochian is the delay before I can cast F4 after I get astral fire with F3. In the old rotation the pacing was the same for all skills since I could cast F1 immediately after F3 and not have to wait for the server to confirm that my F3 hit and that I am now under Astral fire. The somewhat random delay (the time it take varies) before F4 becomes available means the whole class now plays much less smoothly.
    (3)

  5. #15
    Player
    Sethra's Avatar
    Join Date
    Nov 2014
    Posts
    37
    Character
    Sethra Lavode
    World
    Famfrit
    Main Class
    Black Mage Lv 60
    F4 refreshes AF or a longer AF timer.

    Under Enochian, have F2 proc a free Flare cast (Firebomb?). Let us at narrow the gap to SMN AOE a bit please.
    (1)

  6. #16
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Sethra View Post
    F4 refreshes AF or a longer AF timer.

    Under Enochian, have F2 proc a free Flare cast (Firebomb?). Let us at narrow the gap to SMN AOE a bit please.
    That'd be a little too OP in my opinion
    (0)

  7. #17
    Player
    Azorius's Avatar
    Join Date
    May 2014
    Posts
    43
    Character
    Azorius Prahv
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Garotte14 View Post
    That'd be a little too OP in my opinion
    Make it an instant Flare and call it Napalm ^_^
    (0)

  8. #18
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    I'd like to see the cast restrictions removed from F4/B4, but have them gain increased potency when enochian is active. For example, 190 potency normally but the full 280 with enochian.

    This would give two major benefits:
    1) Lessens the punishment when enochian or astral/umbral drop off 0.1 second before the end of your cast.
    2) Eliminates the delay after switching elements or popping enochian

    I doubt I'll ever be a fan of enochian, but this would be a major QoL increase that would make it feel a lot less punishing.
    (4)

  9. #19
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    The only problem enochian and fire IV have is the random performance based on the target. If you do not have to move then you will be able to perform your highest DPS but if you start moving then your DPS drops considerably. BLM DPS is comparable to other jobs even when they don't move thus they can't offset the disadvantage of moving.

    I think this issue can be fixed by making Fire IV instant cast since then you can freely use it while moving.
    (0)

  10. #20
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yaichiro View Post
    The only problem enochian and fire IV have is the random performance based on the target. If you do not have to move then you will be able to perform your highest DPS but if you start moving then your DPS drops considerably. BLM DPS is comparable to other jobs even when they don't move thus they can't offset the disadvantage of moving.

    I think this issue can be fixed by making Fire IV instant cast since then you can freely use it while moving.
    Fire IV being instan cast would be overpowered in both pve and pvp.
    Blizzard IV being instan cast would solve many issues though
    (2)

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