I'm currently aiming to get the Field Commander's Coat. At the rate this is going, it is a long term investment goal lol.
Then comes 3.1 with relic, and you damn well know that'll be a timesink for ya.
I'm currently aiming to get the Field Commander's Coat. At the rate this is going, it is a long term investment goal lol.
Then comes 3.1 with relic, and you damn well know that'll be a timesink for ya.
It sounds like you're not actually disappointed by the lack of long term goals.
You're disappointed that you can't get an item that's superior to any alternative just by virtue of having more play time.
End game events at 75:
Dynamis: Low drop rates
Sky: Moderate drop rates (but always the chance that you'd kill something and have it drop just a crystal or just crafting materials)
Sea: Low drop rates on actual drops, low or moderate drop rates on some pop items
Limbus: Fixed drop rates (though I can't even tell you how many double eye Omega runs we had)
Kings: Low spawn rates with incredibly high competition
Other NMs: Frequently low drop rates and/or low spawn rates.
Salvage: Low drop rates
Einherjar: Fixed drop rates (iirc), but heavily time gated
Can you define "depth" in this context?
Except that the things that some people found enjoyable about FFXI are the same things that some people hated about it, and visa versa.
There are good things to be said about horizontal progression, but it also has a lot of drawbacks (the fact that you're likely to go for long stretches of time without getting any kind of upgrade being just one).
Last edited by Ibi; 08-14-2015 at 11:07 PM.
Ibi: I think most people still enjoyed the rewards through the grind unlike here where you get everything else everyone has with 0 grind and effort.
Considering the amount of people that disagree with you on every topic.
No.
Btw you talk about the mentality of the current generation of gamer but whenever someone disagrees with you they are wrong and a wow fanboy.
How about for once trying to be constructive?
Last edited by Assirra; 08-14-2015 at 11:49 PM.
I always wonder about those relic-nerf complains...
I don't see the reason to want others to take the same effort at once just to get a glamour weapon as you did to get a real good weapon with one long grind every 3 months to get up2date, all distributed over several patches.
You could always have in mind 'It's worth it' and 'There's nothing else to do.'... while new players would be thrown back in progressing, if they want it anyways. Something not happening when relic was progress in 2.x.
Oh, and it's still a grind. I think there's an achievment for getting all of them. Go, get that one.
Last edited by Neophyte; 08-14-2015 at 11:50 PM.
I in no way enjoyed the grinds in FFXI. Dealing with Dynamis's horrid low drop rates. Dealing with competition from other LS's to kill a King HNM that rarely ever drops what you want. Competing with other people in Sky to just be able to do content. Sea with it's horrific low drop rates. Climbing to the 80th floor of Nyzul Isle religiously to -never- see your Askar Body drop. Wearing the same stupid looking Haubergeon+1 for -years-, only thing out dating it was increased levels.
I won't say that FFXIV is perfect, but if you are using FFXI as a straight source of inspiration for modern day MMO's, then you are heavily misguided. Not to say nothing from FFXI can be taken out of and put into FFXIV, but I only see nothing but old, archaic ideas that would not work in the long run.
This whole topic is one side pointing out the extremes of another. It's why this topic is never settled and everything thinks the other side is "stupid/silly/bad generation." Nostalgia is an extremely powerful thing. When a person looks back on something, it's far more likely they'll remember the fun they had with it and not the anger and frustration of it all. Likewise, a generation that never experienced it while look back at it and will be incapable of seeing how anyone could enjoy such a thing.
But all that aside, it's really just up to what kind of game the development team wants to make. And they don't want to (so far) add in time sinks as main progression on the same levels as FFXI. They don't want mainstay content that takes a year or two to complete and stay relevant for 3-4 years. It's just not what they want. Likewise, many gamers don't want they either. Just as there's some complaints about this, there's also complaint about their not being enough content. It's impossible to satisfy everyone, so they satisfy the majority.
it has nothing to do with being casual or lazy or wanting instant gratification. It's just not how FFXIV is going to be designed. It's not that kind of game nor should it be. There are games like that out there besides FFXI. I suggest playing those instead of trying to turn a game that isn't designed for that into it.
Most of the people you interact with may well enjoy it, because generally people tend to fall into groups with people who think similarly to the way the do, but keep in mind that no matter how many people you're talking to, it's probably not a representative sample of the game's population one way or the other.
I played FFXI for about four and a half years (PS2 release in April 2004 through late 2008), with Kings being the only piece of content I never actively engaged in. A handful of 75 jobs, five full sets of Dynamis armor (AF2 or relic, whichever you want to call it), some Homam, a few sea torques (Temperance, Justice, and Love, iirc), a few piece of Usukane, progress through the Mythic weapon quest to the point of needing Alexandrite. We had a couple of relic weapons in the LS. I'd say I'd seen most of what the game had to offer at that point.
I enjoyed the game because I had an excellent group of people to play through it with. I hated the game because everything was a grind. Not difficult. Not challenging. A grind. It primarily rewarded having time to play and blind luck with RNG (and possibly the ability to convince the leader(s) of your LS that you were the one that deserved a particular drop, or that you should be the one to get the next relic) over anything else.
If what you're looking for is some way to be significantly rewarded in character power for having more time to play the game, that's fine, but you're not going to find it in FFXIV because it's not good for SE's bottom line to have a game that works that way because when most people are faced with the prospect of doing the same thing over and over and over and over and over, they go "Wow, that's boring and tedious as hell" and find something else to do instead.
Last edited by Ibi; 08-15-2015 at 12:25 AM. Reason: character limit
10 years of FFXI. There are many things about the game that was horrible that is why again and for the millionth time no one wants a new FFXI just use stuff from FFXI that made it good and put it here instead of copying WoW. I'm not sure if Yoshi P understands but all it takes is for Blizzard to release an interesting expansion and the players will go back to WoW since they are just Blizzard customers wanting a time off from WoW. It just shows that Yoshi P and SE is strictly business wich is fine but it will kill the game. You can save my post and use it against me if you wish but FFXIV will never live as long as FFXI due to how Yoshi P is running it. I like FFXIV but you can see how this will turn out eventually.
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