Yeah it's just gonna get worse. I desperately need a tackle box to keep all my bait somewhere.
Yeah it's just gonna get worse. I desperately need a tackle box to keep all my bait somewhere.
So the reason for no tackle box would of course be server stress. They are hesitant to bulk up character data in any way, and if they did it would probably be an increase in general storage space that benefits more people instead of a lure-only storage. Somebody mentioned key items -- yeah it's weird how much inventory space is allocated to key items, you can never fill all that. I think the problem with making lures into key items would be no way to transfer them to a retainer or box or trade from there; you could only use them or discard them once it's in that space.
I don't believe them that it would actually cause any problems with memory, I just think SE simply don't care what their customers want on this specific issue which we have always been asking for. I would even be willing to buy a tackle box equipment (75 space slots) item for storing lures/baits from mogstation if needs be.
Here is a 100% workable solution for SE
Make a tackle box equip-able item for fishers offhand. Tackle box inventory is accessed via a 'tackle box' skill which allows for taking/removing your lures and baits from an inventory space. When put bait or lures in/out of the box it doesn't store it on the character but instead stores it in a special personal retainer which works same way as normal retainers do...only this one you cannot view or summon via the bell and is only unlocked by fishers who complete tackle box quest. It only stores baits and lures. Because the lures and baits in storage are not stored on the character the server does not need to keep track of your baits or lures all the time, it only needs to 'call upon' your special tackle box hidden retainers inventory when click the 'tackle box' or 'bait' skill if have tackle box equipped.
SE's memory excuse is no longer valid as they do in fact sell additional retainers via mogstation which exceed the current character inventory as a method of storage plus this method I described above would work the same way calling your retainer(s) would do when click tackle box skill. Only difference is the special retainer is not accessed via summon bell but instead tackle box skill and you would not be faced with standard retainer action list, instead would simply go straight to that special retainers inventory space to take/put in bait and lures or using bait skill to call forth that retainers inventory for selecting a bait/lure to use plus no retainer would show up at your location, just it's inventory space would appear.
You would keep your 'bait' skill alongside a new 'tackle box' skill because 'bait' skill will send an ingame system command to call forth the special retainers inventory to select bait to use as opposed to send ingame system command to call forth your characters inventory for the bait selection, the 'tackle box' skill will call forth the same special retainers inventory but instead of selecting the bait it would let you place or take out a bait or lure from the special retainers inventory space.
This way the game only keeps stored "1" variable attached to the character data and that is which bait is selected via the 'bait' skill and not the baits you carry as you would no longer be carrying any, your special hidden retainer would...which you call forth access to it's inventory same way normal retainers and their inventories are called forth via retainer bells. That "1" variable would simply be when use bait skill keeping track of the one bait have selected for use just like it already does keep track of that same single variable already ingame on the already existing bait skill. Even the tackle box offhand item would add no additional character data outside of what is already allowed for by the game.
ZERO 'additional' character inventory data needed/character inventory memory problem solved!
Last edited by Snugglebutt; 08-27-2015 at 11:30 PM.
It'll never happen, they already have inventory issues and can't increase it because of server issues...so they say. So theres no way they are going to add extra inventory to a "tackle box".
I will defend them when this kind of accusation comes up. They do care about the fans and they are not lazy. They put in an ungodly amount of work hours to produce the amount of content they put out on a regular basis. I think this team is actually the best in the world with their work rate and communication (Live Letters, fan events).
The way this issue has been explained is that character data is already enormous for an MMO, and any further increase however slight would push it to breaking point. All of your character data is backed up very often, and it is this operation that puts a lot of stress on the servers.
Sorry, not a valid excuse. They could add a tackle box without any memory issues the same way they keep adding new retainers with added inventory space without such issues. The only change SE needs to make is instead of the tackle box stored as character data, it could be stored as retainer style data for that character. That tackle box style retainer storage data is only accessed when click tackle box/bait skills much like how summon bells works for calling forth retainers and their additional inventories. It took me five minutes to come up with a viable and workable solution as edited/mentioned above which solves their so called issue/problem so yes SE are lazy if couldn't spend five minutes to come up with such a solution themselves despite having over a year+ of people asking for such.
It's not a global inventory issue else they would not have just added the option of 6 retainers people can buy via mogstation (I think 2 could buy from ages ago and 4 new ones of which just got added). It is according to SE a character inventory memory issue which I have just solved above, a solution that allows for a tackle box for our baits and lures that would work without any additional character inventory memory issues. SE can no longer use that excuse because they have been given a method for solving it and now it simply becomes whether they care enough to make use of it and appease the constant stream of threads and posts over time that keep asking for such. I just handed them a solution on a silver platter which would allow them to give all us fishers what we want while also putting an end to the excuse they have been using for not giving us it.
I have solved their problem and now it's 100% down to whether or not they care enough to make use of it.
Last edited by Snugglebutt; 08-17-2015 at 11:59 PM.
Yeah, I think the tackle box idea (would also give us that stat boost we're lacking compared to the other two gatherers)
Although I will defend SE in the fact that I'm sure they work very hard, but there has to be some form of solution
Any chance they've already thought about making lures into a currency page or something along those lines? Kind of like crystals or on our currency list like I suggested in my last post? There's gotta be some kind of solution for this issue. It's a TON of space being eaten up for people who enjoy playing every class just for one of the many classes out there xP
you solved nothing.
it's still storage space on the servers, multiplied by everyone who has a character, regardless of if they unlock it or not. Your "solution" amounts to nothing more than a "free retainer" which burdens servers because it's extra storage space; the reason why we pay for extra retainers is because of that fact. The most likely solution would they charge you to have a tackle box if they DID go this route.
They have said they could not do it due to character storage memory, even before they introduced four new retainers can buy from mogstation...now totaling eight you can have. They would not have added them if retainers are restricted by the same memory problem that stopped them giving us a tackle box before because that same restriction would of applied to those retainers. If they can add retainers whenever they want in mogstation then they can use one of those for tackle box storage proposed in my solution above. If you think you have a better solution feel free to make it known.
Last edited by Snugglebutt; 08-27-2015 at 11:16 PM.
you don't understand that you're solving the problem by PAYING for the retainers. that's the solution. it costs money. you give them money, problem solved. without paying them, it's still a character storage memory issue.
Sure they could release a tackle box, but it would mean they still have to upgrade their servers to do so. and you want this for free? without paying extra, when you have to pay extra for other similar storage? good luck.
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