I'm bored at work so I decided to come up with ideas that I think would be neat for abilities that Dark Knight has to change to. I personally feel some things should be adjusted with Dark Knight but this is more for fun and not OMG DRK is broken.....


Hard Slash: Same

Shadowskin: Same

Spinning Slash: Same

Scourge: Same but add Dark Arts: Add Hp draining effect

Unleash: Same but perhaps add into the trait that makes it a free cast "when unleash is used a 15% chance Abyssal Drain costs no mp"

Low Blow: Same

Syphon Strike: Same

Unmend: Same

Blood Weapon: Converts dmg to HP instead of MP and Dark Arts allows it too be used in Grit

Reprisal: Same

Power Slash: Change the Dark Arts to Power Slash is allowed to be used at full effect without being in combo but then has a recast timer.

Grit: Same

Darkside: Same

Dark Dance: change Dark Arts increases parry rate instead of adding evasion.

Blood Price: change to Sacrifice an hp regen(from scourge) to gain an amount of mp and prevents you from being able to gain an Hp regen for a set time.

Souleater: Same

Dark Passenger: Same

Dark Mind: SAme

Dark Arts: Same

Shadow Wall: Same

Delirium: Add Dark Arts effect: grants a mp regen.

Living Dead: Same

Salted Earth: Same

Plunge: Same

Abyssal Drain: Same

Sole Survivor: Same

Carve and Spit: Change to having higher potentcy naturally, increase recast slightly to balance and add dark arts effect that Reprisal becomes activated once Carve and Spit completes its attack.


For All:
Potency, Mp Cost and Recast Times to be adjusted as necessary for balance.