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  1. #131
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Altera View Post
    There has to be some very tricky coding business about Inventory space. As World of Warcraft still have their 16 slot item BackPack after 10 years, and the later bags dont have much slots either. Think biggest Bag in WOW is 26 Slots, and you can equip 4 of them.
    wow uses Warcraft 3 modified engine , and the backpack is kinda rooted to the code (Blizz said something like that years ago), wow has 30 slots bags .

    but in WoW or any other mmoprg u have 1 character = 1 class , 1/2 crafts , 1 big inventory .

    in FFXIV u have 1 character = every classs , 1 big inventory.

    FFXI fixed this issue adding , Mog sack , Mog satchel ect so maybe FFXIV goes this route too
    (1)

  2. #132
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    They could just add a bank or item to go in ur room / inn to allow transfers to other chars for items like mats and stuff that don't bind. Sure someone might have said this but i cba reading 11 pages, of the same topic every dam week....P.S Most mmos have an Account based bank..why cant we?
    (3)

  3. #133
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bovinity View Post
    It's strange to me to see complaints about inventory space in FFXIV when pretty much every other MMO is worse about it. What the heck are people doing to use up all this space?
    In most mmorpg´s you play with one class and maybe two gathering professions and 1 crafting professions. With FFXIV we have 13 fighting classes and 11 crafting/gathering professions. Comparing FFXIV to other mmorpg's is pointless, our characters have the ability to play all classes from fighting to crafting. So its obvious that we are going to need alot of space. They could add 4 big stash chests in the 4 cities, make them free and give us 10x20 slots with each chest. This will make the players happy and SE does not need to create more retainers etc.

    I always thought players were going to level 1-3 classes, but almost every player that I have met in my 2 years of playing this game has leveled almost all of their classes.
    (1)
    Last edited by Laerune; 08-19-2015 at 08:39 PM.

  4. #134
    Player Fersaken's Avatar
    Join Date
    Aug 2012
    Posts
    67
    Character
    Kainz Highwind
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I wish they would make it like Guild Wars 2 where all the crafting mys go into a "shared storage locker" but those mats don't take up space in your personal inventory.
    (3)

  5. #135
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ladon View Post
    You simply do not understand client-server or database systems if you think expanding all player inventory is trivial and something avoided in favor of selling more retainer space.
    While there is some truth to the PS3/PS4 limitations, the reality is that the current inventory system is a joke.

    The portion about db commits is bs. You can read a table with (no locks) to populate your inventory easily. To reduce the 'client stress' they can ditch the icon based inventory menu and replace it with text. This way there is a lot less memory used for all the icons and HQ overlays.

    there is also the part whereas there are 75 key item slots already available. they should be used for the tokens and other NPC trade in items.


    There are a few solutions to implement as fresh code so it can be for all platforms:
    First make a special 'Material' box to hold all of the crafting mats / materias / baits. Add this as a new 'special' inventory and you can design it around the current limit. Dont even have to be a fisher, kill something that drops bait, it goes there and you can sell it later. They can add a 'lunch box' to hold prepared food/drinks/potions.

    Second, have mats on your retainers made available to craft so you dont have to have them on hand. a lot of other games do this like Elder scrolls, and it is really nice. even if this was only available in fc private chambers, private houses or even the inn room with a little modification to the crafting ban in there. IE: Limited areas whereas the amount of memory needed is reduced.

    There is also one more item which is more difficult to fix: Bad design and planning.
    If Armory system and personal inventory are so limited, then make less Job Specific Equipment. Crafters and gathers had 1 set at the end of 2.x, and we were still complaining about inventory, so SE responds by going back to JSE with red scripts?

    In the end what is considered 'trivial' is debatable, but we can all agree on bad design.
    (2)

  6. #136
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Suggestion to Improve Inventory
    -Allow more glamour, dungeon, event, special, and/or token=costing items into the Armoire and let us have access to it anywhere as some sort of glamour catalog.
    -Take about 3/4 of the Key Item inventory for the normal inventory. That's literally almost an entire page that isn't used.
    -Create a special storage for dyes and glamour prisms.
    -Like others have suggested, token items should be in the Currency Menu.
    -Like others have suggested, make a special crafting material storage that is global and accessible anywhere.
    (2)

  7. #137
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Something that could kind of help is if you have a full set of gear, say Aiming Darklight 5/5 for example. You could trade them into an NPC and gives you a ticket in return. Turning your 5 pieces into 1. If you want the gear again, you trade the ticket in and receive them all back. So if you have 5 gear sets 5/5, that is 25 inventory space changed into 5. I don't know how well this would work on the back end of the programming and limitations of the game. I do know is that they need to make a clever way of inventory management that does not strain the memory of the game.
    (1)

  8. #138
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Velhart View Post
    Something that could kind of help is if you have a full set of gear, say Aiming Darklight 5/5 for example. You could trade them into an NPC and gives you a ticket in return. Turning your 5 pieces into 1. If you want the gear again, you trade the ticket in and receive them all back. So if you have 5 gear sets 5/5, that is 25 inventory space changed into 5. I don't know how well this would work on the back end of the programming and limitations of the game. I do know is that they need to make a clever way of inventory management that does not strain the memory of the game.
    so if i want to glamour the chest , i gonna need to get 5 free slots again -_- , we should get a glamour system like DCUO , unlocking a piece let u glamour it u dont need to keep it, but nooooo is SE and we have the worse system ever created.

    my main issue with inventory is the amount of items that exist to get our bags full , starting with glamour prism...remove the lame prisms already, or put 1 prism for everything.

    2nd alex/primal drops items, i have crank , shaft ,lens, the books from savage ,and bismark and ravana items too .... so annoying having a bag nearly full of that !$!$!$

    3 crafting mats....dont even get me started...
    (2)

  9. #139
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Warlyx View Post
    snip
    Still better than wasting an entire retainer's inventory space with just old glamour.
    (0)

  10. #140
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Velhart View Post
    Something that could kind of help is if you have a full set of gear, say Aiming Darklight 5/5 for example. You could trade them into an NPC and gives you a ticket in return. Turning your 5 pieces into 1. If you want the gear again, you trade the ticket in and receive them all back. So if you have 5 gear sets 5/5, that is 25 inventory space changed into 5. I don't know how well this would work on the back end of the programming and limitations of the game. I do know is that they need to make a clever way of inventory management that does not strain the memory of the game.
    Why not simply allow any piece of armor to be placed in the Armoire once, it will reset the spirit bond, glamor, melds and dye settings on that piece, but it takes it out of your inventory, and when you want to use it again for glamor, you can withdraw it, dye it appropriately and glamor it. Even if they limited this to only unsellable/untradeable items it would still help immensely.

    I don't believe that the content of the Armoire is part of the data that is routinely backed up because the armoire is only accessible in certain locations. Therefore this would not impact the bandwidth required for the every 15 seconds backup of character data.
    (0)
    Last edited by Kosmos992k; 08-20-2015 at 01:55 AM.

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