It should be reduced to be honest. I dont want this Game turning into Final Abyssea.
It should be reduced to be honest. I dont want this Game turning into Final Abyssea.
this probably in preparation for a lv cap raise and 120k+ exp per level in the 51+ range
Keep telling yourself that.
Well Yoshida did say it should take a month and a half or something to cap a class if you play casually (ie. I'm guessing you just level through guildleves with the occasional exp party). So capping in a week if you grind a lot might fit into his plans. Levelling has become pretty trivial in most MMORPGs nowadays, but those games usually have a more vigorous end game waiting for you when you get to the cap.
There is no point in levelling, its absolute waste, its there to just give you something to do and keep you playing more, but content and events should do that, not choring out the same mob 5 million times.
For casual people who have busy lifes it shouldnt feel like it will take a year just to hit a 50, some of us casuals would actually like to enjoy the game and do activities that is usually locked to those who have 30 hours a day to play.
Like I said, if you dont like it, you can reduce it yourself or become casual.
Interesting, everyone will cap quick. So is this how it's intended to be?
I can see with time, they really are intending for this to be different from XI, maybe it's not such a bad thing, who knows?
I can't guess what's good or bad anymore with SE.
I still don't think we have enough content to justify how quickly one is able to level up.
BUT
Two things: 1. 50 will not always be the max level
2. If SE keeps up this pace on updates, we will have a ton more to do in the near future.
I'm okay with the current exp rate as long as SE keeps the pace of new content releases.
The game should not be about leveling up. Leveling up is the introduction to the true game.
Tried party grind exp in full pt for stronghold and light pt and duo for other spots, was awesome fun and fast, however I do feel and agree the exp is a little too fast, 900 per kill at high chains and links wiht almost no downtime is crazy.
Can easily get 50k/h now without breaking a sweat.
Im not a high level and haven't had a chance to experience chains of this magnitude yet, but do you feel an upper end cap on the amount exp earned would work? or giving the Enemies more HP to balance out the increased damage from an 8 man group?
XP chain pulls can be quite deadly...especially if the mobs start linking...gets hairy after a while LOL.
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