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Thread: SP Post 1.19

  1. #11
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    It should be reduced to be honest. I dont want this Game turning into Final Abyssea.
    (3)

  2. #12
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    this probably in preparation for a lv cap raise and 120k+ exp per level in the 51+ range
    (0)

  3. #13
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by neizero View Post
    this probably in preparation for a lv cap raise and 120k+ exp per level in the 51+ range
    Keep telling yourself that.

    Well Yoshida did say it should take a month and a half or something to cap a class if you play casually (ie. I'm guessing you just level through guildleves with the occasional exp party). So capping in a week if you grind a lot might fit into his plans. Levelling has become pretty trivial in most MMORPGs nowadays, but those games usually have a more vigorous end game waiting for you when you get to the cap.
    (1)

  4. #14
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    There is no point in levelling, its absolute waste, its there to just give you something to do and keep you playing more, but content and events should do that, not choring out the same mob 5 million times.

    For casual people who have busy lifes it shouldnt feel like it will take a year just to hit a 50, some of us casuals would actually like to enjoy the game and do activities that is usually locked to those who have 30 hours a day to play.

    Like I said, if you dont like it, you can reduce it yourself or become casual.
    (2)

  5. #15
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Interesting, everyone will cap quick. So is this how it's intended to be?
    I can see with time, they really are intending for this to be different from XI, maybe it's not such a bad thing, who knows?
    I can't guess what's good or bad anymore with SE.
    (0)

  6. #16
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I still don't think we have enough content to justify how quickly one is able to level up.

    BUT

    Two things: 1. 50 will not always be the max level
    2. If SE keeps up this pace on updates, we will have a ton more to do in the near future.

    I'm okay with the current exp rate as long as SE keeps the pace of new content releases.

    The game should not be about leveling up. Leveling up is the introduction to the true game.
    (3)

  7. #17
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Tried party grind exp in full pt for stronghold and light pt and duo for other spots, was awesome fun and fast, however I do feel and agree the exp is a little too fast, 900 per kill at high chains and links wiht almost no downtime is crazy.

    Can easily get 50k/h now without breaking a sweat.
    (2)

  8. #18
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Im not a high level and haven't had a chance to experience chains of this magnitude yet, but do you feel an upper end cap on the amount exp earned would work? or giving the Enemies more HP to balance out the increased damage from an 8 man group?
    (0)

  9. #19
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by DeadRiser View Post
    Experience points, same **** different toilet.
    LOL I did that in another post...ha hahah
    (1)

  10. #20
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by Junpei View Post
    Im not a high level and haven't had a chance to experience chains of this magnitude yet, but do you feel an upper end cap on the amount exp earned would work? or giving the Enemies more HP to balance out the increased damage from an 8 man group?
    XP chain pulls can be quite deadly...especially if the mobs start linking...gets hairy after a while LOL.
    (0)

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