Quote Originally Posted by Belhi View Post
WHM job identity is in raw powerful healing output. They are the BLM of healing pumping out heals on a scale the other healers cant match. Their major restricting factor is Mana. The post 50 abilities only strengthen this feeling of a healing artillery gun. They are the masters of reactive healing. How does damage mitigation make them less homogenized vs healing Jobs that specialise in mitigation?
Perhaps part of the difference between us is that I am not looking at this from an endgame efficiency point of view, and perhaps you are. Yoshi clearly is, hence his comments abot waiting until the interviewer hit 60. I'm sorry, but I don't measure much of this game based on raid or end game utility. The look and feel, personality and how something plays matter more to me.

I never quite saw WHM as just being about the big numbers. The point, and problem, is that specific things that set the WHM apart were removed. Things that set something apart are key aspects of that thing's identity. I mean it's all nice and well to be a healing bazooka, but that narrows the scope of the role WHM filfills compared to how it was before. I understand that the expansion brought 3 new jobs, but look it this way, some (not all) Bards, White Mages and Paladins are upset and feel that many of the changes to the game, their job and the new jobs have removed some of the things that set them apart, some of the aspects to those jobs that made them unique are no longer unique, or no longer work the same way. I don't know, to me alienating players of three original jobs seems to be an issue, especially as two of those three are in roles we are already short of.