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  1. #1
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    It's not so much that we need more inventory space (though yes, we do). It's that they've created a need for us to want more inventory space. And they keep doing it.

    One example: HQ and non-HQ items. Do we really need them anymore? They don't really serve any valuable game play function that could be better accomplished in another way.

    Another simple example is Aalexander: instead of creating a single resource, or using resources we already have, they created a brand new token system which introduces not just one, but several new items into the game. Each of these items takes up an inventory slot, and it's common to have several at one time, because you need to save up a certain number of them before you can turn them in. It solves some problems, sure, but it's hard to understand why they would choose this method, and then turn around and say inventory is a problem. They are the ones making it more of a problem with each patch.

    It's these and a million other nonsensical choices that add up to our overall inventory issues. I'm not saying they should stop introducing new items or anything, but there are obviously better ways to handle inventory than what they have been doing. For example, Alexander could have been handled with one token type, and it could have been added to the currency menu instead of inventory.

    Weird choices like this make me wonder what the heck the disconnect is at Square. It's obvious some people aren't talking to other people there.
    (26)
    Last edited by FaileExperiment; 08-13-2015 at 11:16 AM.