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  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Kosmos992k View Post
    Perhaps part of the difference between us is that I am not looking at this from an endgame efficiency point of view, and perhaps you are. Yoshi clearly is, hence his comments abot waiting until the interviewer hit 60. I'm sorry, but I don't measure much of this game based on raid or end game utility. The look and feel, personality and how something plays matter more to me.
    Why don't you describe how you think WHM is or should be? Because nothing you said in your post screams "Protect and Stoneskin are essential parts of my identity!" Most people will say WHM's niche is as a powerhouse healer, both single target and (especially) AoE. Protect and SS has nothing to do with either. In fact, I never even noticed the difference between pro-shell and protect until T13, and that's because it's a cast-and-forget spell that's negligible for most fights. Stoneskin you could make an argument for. But I'm pretty sure stuff like giving Indom to SCH is what upset WHMs the most, since that directly detracts from their identity as a strong AoE healer. PLDs have legitimate reason to be upset, as their DPS is clearly inferior to DRK/WAR and some of their new toys are virtually unusable (Casting Cleme--Interrupted).

    Quote Originally Posted by Krokov View Post
    No one can say dark side Hurts their eyes or anything anymore, You can just make it out if you are in a brightly lit area or even a bright background Environment.
    It's still obnoxious in cities. It's not so much the color or glow as it is just how stupidly far out from the character it is. Reduce the radius on it.
    (6)
    Last edited by Lyrinn; 08-13-2015 at 02:31 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kosmos992k View Post
    I never quite saw WHM as just being about the big numbers. The point, and problem, is that specific things that set the WHM apart were removed.
    Ok, I'm only lvl 50 WHM and SCH on my alt, but I don't think "Shell" and "Granite skin" are really part of the WHM's identity...
    Because, when you play, you still just cast Protect of Stoneskin wether you have the trait or not.

    What makes a job unique is how it plays, and for that, WHM still retains all its identity...and I suppose even more at lvl 60.

    But, while they're removing traits for WHM, what about this stupid in-battle Raise trait, then other healers don't need ?

    Quote Originally Posted by Cheraa View Post
    WoW has way more Slots aviable in WoD:

    128 Inventory Slots
    223 bank slots
    98 Gathering Bank slots (Only for Materials)
    80 Transmog Bank slots (only for Weapons and Armor)

    Thats a total of 529 spaces. And that for every Character you play to 100.
    Armory : 25*12 slots = 300 (Not counting job crystals)
    Character : 100 slot
    Free Retainer #1 : 175 slot
    Free Retainer #2 : 175 slot

    That's 750 slots, without counting the unlimited space of armoire, even though only a few items can go there.

    On a single character that you can level 23 times to 60
    (0)
    Last edited by Reynhart; 08-13-2015 at 07:02 PM.

  3. #3
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reynhart View Post
    Armory : 25*12 slots = 300 (Not counting job crystals)
    Character : 100 slot
    Free Retainer #1 : 175 slot
    Free Retainer #2 : 175 slot


    That's 750 slots, without counting the unlimited space of armoire, even though only a few items can go there.

    On a single character that you can level 23 times to 60

    Armory really shouldn't count as total since they are very specific of what you can place there.
    (0)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Reynhart View Post
    But, while they're removing traits for WHM, what about this stupid in-battle Raise trait, then other healers don't need ?
    the trait IS needed because the whm raise is a crosskill for paladin. without the trait paladin would be able to raise in battle.
    (0)

  5. #5
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Belhi View Post
    WHM job identity is in raw powerful healing output. They are the BLM of healing pumping out heals on a scale the other healers cant match. Their major restricting factor is Mana. The post 50 abilities only strengthen this feeling of a healing artillery gun. They are the masters of reactive healing. How does damage mitigation make them less homogenized vs healing Jobs that specialise in mitigation?
    Because it's no longer unqiue. Scholar's have emergency tactics, which can make their adloquium heal for more on a crit than even our own criticals (it turns the barrier into a heal, effectively a 900 potency cure). Astrologian has Essential Dignity which can deal a 1000 potency cure to anyone low on HP, and can use regens as we do.

    The argument against stoneskin is that it's somehow broken at high HP levels. What Yoshi fails to consider in his argument is that damage is also significantly higher at level 60, so the total mitigation remains about the same. All we get in exchange for this potency is the weakest of speed boosts to casting regular stoneskin (not even stoneskin II), and a stoneskin ability which is no longer worth its casting cost.
    (3)

  6. #6
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    MMORPG.de: A lot of players complain about the housing situation. They want to buy a house, but it is impossible to find free plots on some worlds. Are there any plans to improve the situation?

    NY: Yes, we are working on it, and there are three phases. The first step is working on abandoned houses, so there’s no owner, or player there actually. The second step is to make it available to players that they can move house. There is no system in game yet that can help you to change the house, so we want to help and support this in the game.
    Atleast they're considering a way to kick out those who quit the game and still have a house
    (10)

  7. #7
    Player
    Saerie's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Rie Akasuki
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    I don't notice any difference with Darkside at all ._.
    (2)

  8. #8
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,335
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    No one can say dark side Hurts their eyes or anything anymore, You can just make it out if you are in a brightly lit area or even a bright background Environment.
    (0)

  9. #9
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Comparing the inventory to other MMOs - FFXIV might have the biggest inventory, yes. I can't help but wonder though, how does the amount of items we can have compare to other MMOs? I doubt it's in the low, so yeah, well, thank you, but it's quite obvious that we should have the biggest inventory - in fact, that was the case at launch, let's just count how many times more items there are since then...? While the inventory remained the same.
    That 15 seconds flush to disk is absolutely insanely ridiculous, no wonder their networks/servers are so stressed. 1 minute or even greater would make much more sense while significantly decreasing the load on both the network and the hardware, there is just literally no reason for it, especially with "oh so many" players and "oh so much" data on each item. It would mean no high server load, so they could work more on addressing this issue.
    Idk what to say about the content server, tbh. A lot of items (COUGHAlextokensCOUGHventuresCOUGH) that don't even make sense to be actual items should just have placeholders in the inventory, so the free slots don't change, but that apparently overwhelmingly huge data doesn't carry over into instances. Crafting materials don't have to be carried into dungeons either.
    And yeah...sure...make it more convenient to use retainers. Because there is the option to pay extra for more of those, and many people do pay extra for those. I mean to hell with all of us plebs who have only been paying our monthly sub... Because let's be real, this won't really be for the benefit of those who only have the default two, managing two is not that big of a headache, might even say no headache at all.

    As for housing... eh. They completely fail to see, or refuse to care about the core issue with housing. Which is the fact that the ward system is simply not viable on the scale it should be viable; code can only be tightened so much, and the servers/zones still have to be on 24/7. It's just not something that can be done when there are "few 100,000 players in all worlds at the same time" - yeah, ok, a great chunk of those are RMT bots and AFKers (re: flushing entire inventories to disk every 15 seconds, one more reason why the auto-kick should be a permanent feature), but the other great chunk of those are legit active players. More wards/servers can be added, sure, but it'll only create even greater/more issues than it is creating now - more hardware for maintenances, more space to store that hardware, more bills to pay... And as big as it currently is, it's only 1440 plots per server. Vs the hundred thousands that are on at any given time, probably not a bad indication of the total number of players on each server - literally less than 1% of the population has access to it - would have access to it, were it not for the fact that it's shared between individuals and FCs. And the dead, decaying plots/houses, and the several-plots-owned-by-one-person phenomenon of course, because why on earth should such a limited feature have any kind of restriction on it, that'd be completely illogical, right...? Yeah, no, this system for individuals should just completely be scrapped, those who spent on it refunded with their items shoved onto the Salvager to be reclaimed. Free the wards up for FCs (see several new ones being created every day), and instance it for individuals, end of story.
    (4)

  10. #10
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    and every 15 seconds data will be going to the servers and stored, so a lot of data is transmitted
    Have they considered programming the game better, then?

    Although we won’t be able to expand inventory straight away, we want to make it more convenient to use retainers. So you can e.g. access all retainers in certain areas, rather than one by one.
    Comments like this make me think they don't actually understand the problem at all.
    (4)

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