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  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ceodore View Post
    True, and if I had made it into a DPS, I would have come at it entirely differently. This was just an attempt between my partner and I to see if such a theme could be made into a tank. I understand what you mean, that the beasts are a big part of the beastmaster, and that was my very first argument against trying to make it into a tank honestly. However, the challenge was posed to me (mostly due to my partner's stubborn nature) to see what I might be able to come up with from a tanking perspective. I also understand that Beastmaster has always been a DPS class, and I couldn't agree more, that it probably should be such, a melee DPS. However, I did want to see if perhaps my ideas for making a tanking class were worth while. Which is why I posted it here, to get feed back on aspects of what I have proposed relating to balance and capabilities. Other ideas I have had in my head are things like elemental tanks (much like bunker building Elementalists from GW2) and melee weapon wielding ranged classes (like the Revenant, also GW2).

    Future posters, please be gentle. I am well aware that BST is a DPS type class, and probably should be such. This was an experiment and a test for me to see if I could make something that is normally considered DPS (Like DRK was in FFXI for the most part) and turn it into something else.
    Honestly, Geomancer (in reference to your mention of an elemental tank) would work a lot more plausibly than BST. If DRK in XIV can be a tank, despite traditionally being very low on defensive stats, probably no reason a Geomancer couldn't if they argued a manipulation of the elements to act as magical armor or whatever, and strengthening themselves through INT (since the other stats are kinda overly spoken for) and GEO is typically light armor. BST, being that its core playstyle is through the active use of pets (and a wide assortment of them), would be too difficult to really get to work under an actual tank role (and not just something akin to Titan Egi). Melee ranged would be a little too unusual for this games party setup. They'd essentially be BRD with different animation, afterall.
    (1)

  2. #12
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Raidenz View Post
    If they ever add beastmaster and its not the best damn pet class in MMO history, I will find all the servers and bash my head against them until my fluids short them out
    You sound... dedicated. I have my doubts anyways on whether or not BST will ever be in this game or not. There are major things to work out for it from many different aspects of the game as far as function and balance. As Welsper mentioned, you either have a pet class with tons of different pets, or a non-pet class that just has animations and attacks using pets, like the Beastmaster from FFXII.
    (0)

  3. #13
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Welsper59 View Post
    Honestly, Geomancer (in reference to your mention of an elemental tank) would work a lot more plausibly than BST. If DRK in XIV can be a tank, despite traditionally being very low on defensive stats, probably no reason a Geomancer couldn't if they argued a manipulation of the elements to act as magical armor or whatever, and strengthening themselves through INT (since the other stats are kinda overly spoken for) and GEO is typically light armor. BST, being that its core playstyle is through the active use of pets (and a wide assortment of them), would be too difficult to really get to work under an actual tank role (and not just something akin to Titan Egi). Melee ranged would be a little too unusual for this games party setup. They'd essentially be BRD with different animation, afterall.
    Yes, melee range is rather strange to me too. Like The Elementalists in GW2 were able to dual wield daggers, and it was still ranged damage mostly. It is strange, but GW2 was very good at their implementation, and thoughts on if it could be applied in this game intrigue me too. To respond about Geomancer, I'd honestly refrain from considering a class that always typically used cloth gear, as was the case with Geomancers usually. It was one reason I thought of something like Ruin Fencer. As far as my melee weapon wielding ranged class, I was considering something magical, like the Red Mage.
    (0)

  4. #14
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    I like the idea, but I think the totem weapon is a little weak. Maybe have it where the weapon is a giant hammer or twin smaller hammers.
    (0)

  5. #15
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bigcat9715 View Post
    I like the idea, but I think the totem weapon is a little weak. Maybe have it where the weapon is a giant hammer or twin smaller hammers.
    Giant hammer, sure... twin hammers... like that picture... uuhhh, no thank you. And the totem weapon was mostly to use something unique as a weapon that isn't normally seen in games. Like the AST using a star globe. Granted, they're a magic class, so it's more understandable, but it's the first time I've seen a weapon like it (unless you count Tera's Mage)
    (0)

  6. #16
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    So you make a pet class into a tank but puts minimal focus into the pets? Why even bother then? I'd rather see a BST that is 50/50 on character and pet and have their own dual tank dynamics either through damage sharing, transferring damage to one another, aggro swapping/transfer, etc. Something like the BST tanking all the boss auto attacks and then tank buster comes, the BST calls on his pet which then rushes in front of him and takes the tank buster instead, enters a weakened state, BST takes over again who then proceeds to tank the boss like normal while using skills to get his pet ready for the next tank buster.
    (1)

  7. #17
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Iagainsti View Post
    If you check the 4th tank thread, we collaborated on this before. I like the totem idea as a wep, just instead of having a pet per se, the "animals" summoned are just cool animations for stance buffs. Ex- Adamantoise buff that absorbs 30% of all incoming damage for 20 seconds or up to 15k hp, the action animation would be an ethereal adamantoise that stands by your side. A dps stance that increases action potency by 50 f
    A beastmaster without a pet is the fastest way to ruin the class. I'm not one to say that the jobs can't feel different/be adapted to fit into FFXIV - I'm fine with smn and drk for example. But this would be bad.
    (0)

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gralna View Post
    It's basically a FFXIV version of WoW's Shaman
    Considering that we could use the aesthetic variety, I don't see this as a bad thing. I'm sure there's people out there that want to tank but see the whole "has to wear plate armor" thing as a turn off.
    Quote Originally Posted by ckc22 View Post
    A beastmaster without a pet is the fastest way to ruin the class. I'm not one to say that the jobs can't feel different/be adapted to fit into FFXIV - I'm fine with smn and drk for example. But this would be bad.
    The problem is that BST pets would either be all the same in conjunction with a taming system (to eliminate false choices, since the person that likes Boars would be pissed if the "best" BST pet for tanking is a turtle), or have to be determined by the story. There's no avoiding it; some part of the concept would have to be adjusted.
    (0)
    Last edited by Duelle; 08-13-2015 at 03:46 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Totem? you mean like a Tauren or something..?
    (0)

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Feedback:

    All Temp buffs:
    They also affect and buff your pet in some way:

    Level 10: Milk of the Wolf: (60 second Cooldown) Increase damage by 10% for 15 seconds.
    Additionally increases your pets damage by double the amount.

    Level 18: Hungry like the Wolf: (150 second Cooldown) Increases damage by 20%. Absorbs the increased damage as HP at the end of its duration. Lasts 30 seconds.
    Your pets damage also heals you and itself with each attack.

    Level 35: Blood of the Bear: (160 second Cooldown) Decreases incoming damage by 35%. Lasts 18 second
    Your pet is also healed for 1200 Potency, you are healed for half that.



    For all things.
    Decrease all attacks potency by 30-50 Potency base. Your pet also does damage. You were giving yourself permanent Shield Oath, which was better since its damage wouldn't be reduced by your tank stance.

    Bear Affinity:
    Also affects the beastmaster's pets. However also reduces their damage.
    Change damage reduced from 25% to 35% for balance purposes.
    Additional Effect: Pet takes half penalty of damage and also takes 50% less damage from non-direct attacks.
    Cannot stack with Wolf Affinity.

    Wolf Affinity:
    Change to 25% Critical Chance increase.
    Also affects the beastmaster's pets.
    Additional Effect: Makes pet immune to non-direct damage.
    Cannot stack with Bear Affinity.

    Spirit Wolf:
    Calls the spirit of the wolf to your side. The spirit attacks the Beastmaster's current target for a potency of 80 ice damage modified by the Beastmaster's Strength every 3 seconds. The spirit of the wolf increases damage done by 10% in a 10 yard radius.

    Spirit Bear
    Calls the spirit of the bear to your side. The spirit attacks the Beastmaster's current target for a potency of 80 earth damage modified by the Beastmaster's Strength every 3 seconds. The spirit of the bear absorbs 5% of all damage the Beastmaster takes.
    (0)
    Last edited by Nektulos-Tuor; 08-13-2015 at 05:17 PM.

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