I am happy with:
Royal Authority [Powerful combo]
Goring Blade [VERY Powerful DoT/combo]
The part i am not happy:
Clemency [Powerful healing ability, but it is interupted 75% of the time, and at a COST of your GCD, killing your combo as well. Every time is interrupted, is a 150+ DMG potency lost]
The part i am very unhappy:
Shield Block DEX/STR no longer affects Parry or Block since 3.0
Clemency Potency is increased by (Attack Power) => STR.
Flash [Since 2.0, almost everything RESIST the effect of it, it deal 0 DMG, and it prevent Paladin to perform any DPS during 2.5 sec, so is a 150+ Potency DMG lost every time we use it]
It be awesome, if they could make Flash an AoE DMG, of course, that don't have to be mega powerful, but at least, PLD is dealing dmg on multiple enemy while holding enmity.
As right now, the only AoE PLD have is Circle of Scorn:
100 potency +30 potency Dot for 15 sec = 280 total over 15 sec, but the recast is 25 sec =/
Flash = 2.5sec, 10Flash = 25 sec.
Total AoE DMG potency in 25 sec = 280.
On WAR: Overpower = 120 potency every 2.5 sec
Total AoE DMG potency in 25 sec = 1200.
On DRK: Unleash = Deals unaspected damage with a potency of 100 to all nearby enemies every 2.5sec.
Total AoE DMG potency in 25 sec = 1000.
If Flash had a 50 AoE dmg potency, pld would be able to do at least 780 AoE DMG potency over 25 sec, that still way lower than WAR and DRK, but at least they do some dmg >.>
What they could do is, every time you do Royal Authority, you get a 15~25 sec buff icon that make flash DEAL DMG instead of blinding enemy, since Royal Authority is lv60, that would not give any advantage to old content, nor would unbalance anything. It would also prevent other class to deal DMG with flash.
That could also be a good FIX, instead of making flash do dmg. Paired with Bloodbath + Fight or Flight + Bulwark, PLD could stay alive better, deal decent dmg, hold enmity better.
Side note:
Abyssal Drain and Dark Passenger, is another multi-target dmg that DRK can do.
Decimate and Steel Cyclone is another multi-target dmg that WAR can do.
Vengeance also do 50 potency reflect dmg on Multi-target for WAR.
Paladin really need AoE DMG, is not like i am asking DEV to make Paladin over powerful, but more balanced compared to other Tank class.
Running faster, is the mind set of finishing a dungeon, and that was never an issue with me, but when it come to Enrage VS success, is not only about the speed you kill enemy, but about the success or fail.
That was true before they give WAR Raw Intuition and Equilibrium, WAR can mitigate as much as PLD, if not better in fact. But is all fine with me if community want to keep up a myth about WAR being a weak tank compare to PLD, you can believe that i have no problem with it.
WAR/DRK: http://www.twitch.tv/xenosysvex/v/9778547
PLD/DRK: http://www.twitch.tv/fenrir_ilax/v/8683028
PLD/PLD: http://www.twitch.tv/fenrir_ilax/v/9121233
Deffensive wise, there is not a huge gap at all, but DPS wise when it come to multi-Target, the difference is day and night. And let not even talk about WAR on single target with a triple Fell Cleave with berserk on.
If i post a video about PLD MT in shield oath in A2S on a monster pack, you would laught hard (300~400ish dps max) currently isnt viable to use PLD MT mob pack.
Is not about how good you are at that point, but the AoE limitation that PLD offer vs DRK or WAR, holding more than 1 monster make PLD lose DPS by a huge factor. (each flash = 150+ potency DMG lost)
If you watch video with WAR MT Faust, you can see SCH doing pretty good dmg, that isnt even an issue if played right, i don't really see SCH do much better with 2 PLD tank, that a pure myth.
PLD VS WAR [For who still think that war is a WEAK Tank and justify the lack of AoE on PLD]
Thanks for your post Isala.Hallowed Ground is best Tank CD ever, but is 7 minute recast for a little 10 sec invincible. Sure that would be way superior if A2S had ONLY one massive wave to handle, but the fact is, A2S have 9~ Wave, and last 10 min long, so is good if you can use this once. (Unless you insist to use HG on the first 2 golin in the initial pull >.<)
Now i don't know if community ever realize this, WAR in defiance have 25% MORE HP and 20% healing bonus, is the same as having Shield Oath active (to not say better because of lustrate). Lustrate is not affected by defiance and for a good reason, WAR would get a 45% bonus on lustrate, that be very unfair. (it was unfair and well abused in 2.xx) Lustrate still very powerful on WAR specially since they have 25% HP increase in Defiance and another 20% with Thrill of Battle.
So what else is left to compare?
Sentinel(40% for 10 sec) = 3 min recast, can be use 3 time max in A2S
Vengence(30% for 15 sec) = 2 min recast, can be use 5 time in A2S
Rampart(20% for 20 sec) = 1 min 30 Recast, can be use 6.5 time in A2S
Inner Beast (20% for 6 Sec) = 22.5 sec Recast, can be use 26x in A2S (And i am ignoring the FREE one you get every minute with Infuriate etc..)
Raw Intuition (Parry 100% for 20 sec) = 1 min 30 recast, can be use 6.5 time in A2S
Bulwark (Block increase by 60%... for 15 sec) = recast 3 min, can be use 3 time per A2S
Hallowed Ground (Invincible for 10 sec) = Recast 7 min, can be use once per A2S
Holmgang (HP can't go less than 1 HP for 6 sec) = Recast 3 min, can be use 3 time per A2S
Storm's Path is yet another 10% reduction on single target.
Rage of Halone, reduce STR by 10%, so is very similar by time monster is not magic.
Thrill of Battle, increase HP by 20% for 20 sec. (every 2 min) [Restore 20% HP as well] (Instant/OFF GCD, prevent nothing and cancel nothing)
There is Nothing like that on PLD.
Equilibrium 6k to 11k HP return every 60 sec. (Instant/OFF GCD, prevent nothing and cancel nothing)
Clemency 100% interrupted against multi-target (Cancel any combo even if is interrupted, 3 sec to cast) **2.5 sec to recast, but take 3 sec to cast, any logic there? I suppose if we had Swiftcast, we would need to wait 2.5 sec?
Second Wind 2~4k HP every 2 min. (Instant/OFF GCD, prevent nothing and cancel nothing)
Stoneskin 100% interrupted against multi-target (Cancel any combo even if is interrupted, 2.5 sec to cast)
STR no longer affects Parry or Block Strength since 3.0 but Clemency Potency is increased by Attack Power => STR
Because PLD needed that Shield Block NERF in 3.0