
I also agree with this. I don't find savage as exciting as coil was because I know what bosses are coming up and the general gist of what to expect and the story already revealed, victories feel a little less satisfying to me.I think part of why Alexander is lacking in the feeling of adventure and exploration is because of the Easy Mode. In coil, each bit of new content (story and otherwise) came only after a hard-fought victory. Here, it's all cleared after an hour and a half. The savage mode offers more challenge, but no new experiences. I didn't feel excited to see what was next after A3S, only relief that I was done with the fight. I understand the need for more casual content, but maybe easy mode Alexander would be best saved for a patch after hard mode.
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