I really like the approach of having the initial release be more like CT in terms of complexity of boss fights, with a later Savage mode for the more hard core. I don't do any content that requires a static raiding party so haven't experienced Savage. I've no idea if that design works well as a more challenging fight.

I look forward to further Alexander content, which I expect will be released in dot releases similar to how CT was rolled out. Hopefully SE will amp up the simple aesthetics while keeping the steampunk theme. I expect, though, that the art design for the whole series is probably already done.