In particular, Twin Adders have recently experienced a significantly lower win rate than the other GC's on the Chaos Datacentre.
If you look at the frontline standings for the Chaos datacentre, and view the top 100 'matches played' from the week commencing 03/08/15, you can see that the Twin adders players typically have win rates of 10% - 20%. Only 1 Adder on that list has above 33% (which should be the typical 'average win rate' in a 3 way battle). Compare this to the majority of Flames/Maelstrom, who are getting 40-45%.
And if you sort this in order of Total Victories, only 4 Twin adders players made it into the top 100....
I'm sure that similar imbalances exist on other datacentres. Surely something needs to change about the way Frontlines works?
I 'could' just switch GC's (as I'm sure a lot of other Adders have!)... but that wouldn't fix the problem as a whole. I might personally get more wins, but the teams would still be unbalanced. I find it much more enjoyable when the match is a close one; some of the best rounds I've been in, had all 3 teams at over 700 points, and it could have gone any way right until the end. But those rounds are few and far between.
And then there's the issue of queue times; when too many players flock to the Maelstrom and Flames, they have to queue for longer while waiting for the Adders to scrape 24 people together.
Unfortunately, there's no way you can simply make your whole team 'get good'! I think the only way the situation can really be fixed, is if you remove the GC restrictions to PVP; in other words, all 3 teams are assigned out of the same pool of players.
This would also have the additional benefits of reducing average queue times, and would make it easier to team up with your friends.
Throwing aside the GC lore for the sake of PVP might not be ideal, but at the end of the day, 'Fun comes first', right?