As far as catching up with ESO gear...... Just lol. I still think it is good advice to say spend less time on game FORUMS and spend more time on reading comprehension.
Except the whole game is built and marketed around doing everything on one character.

Then don't make a second toon or level another class why are you people agianst anyone else doing so? Btw I have a life and plenty of friends not that it should matter lol.

Exactly you know what amazes me the most about the dissenters they have no real arguement against what the op suggests. Letting players have tomes and lockouts per job/class would not cause thier prefered playstyle to disappear yet they will fight against any change you suggest anyways.
So long as it's done in a way that you can't gear up one class faster than someone leveling just one class thier shouldn't be any reason not to allow it.





Actually this was countered multiple pages ago. The armory system isn't just "a false sense of freedom", as you called it. It allows us to run content with a different job we intend to gear up. This choice is not available in WoW, for example, because you can't just mail valor gear or apexis gear to all the alts on your account. Here, it's nice to be able to run roulette on a low-geared alt, get to roll need on the right dungeon greens and afterwards get eso gear for the main job. Some people's playstyle would be affected by this proposed change. They would be forced to run content on the job they want to buy eso gear for, and that would take away the flexibility the armory system currently provides.Exactly you know what amazes me the most about the dissenters they have no real arguement against what the op suggests. Letting players have tomes and lockouts per job/class would not cause thier prefered playstyle to disappear yet they will fight against any change you suggest anyways.
So long as it's done in a way that you can't gear up one class faster than someone leveling just one class thier shouldn't be any reason not to allow it.
People have suggested much better alternative solutions. 1) Raise the eso cap. 2) Lower the cost of eso gear. Both of these allow faster gearing up for everyone equally, but don't cause any limitations to your ability to gear up your main by playing your alts and vice versa. Those two suggestions also wouldn't cause some people to be able to gear up their main faster than other players or, in the case it was prevented by making gear job specific, they also wouldn't cause any inventory issues.
You are comparing 2 players that intend to gear 3 jobs whilst playing 3 jobs. However, the unfair advantage comes from Players A and B being able to gear one of their jobs (the main) much faster if they use their alt tomes to buy accessories for their mains. Player C (who only has WAR leveled) would gear up their main slower and therefore have a harder time in raids. The devs don't want people funneling gear to their mains to bypass the challenge in raiding, and that's the very reason they also put loot restrictions in savage mode. Accessories would have to be made job specific in order to prevent this, and that would lead to huge inventory issues (26 rings and that's not counting DoH and DoL).
Currently they don't. But you are advocating that Jack who has all 13 jobs leveled to max (and therefore 13 * 450 esoterics available every week) should be able to buy their way into full eso much faster than Jake who only has 1 job leveled (and therefore only 450 esoterics available every week). First of all, being able to funnel gear to you main with your alts' caps defeats the whole purpose of the cap. Secondly, why aren't you just asking for a total weekly cap of 13 * 450 = 5850 esoterics so that everyone would have an equal chance to get the same amount of gear per week? Why are you instead requesting that gearing up one job was affected by the number of alts the players has? Is it because you already have those alts conveniently leveled up and don't want other players to have their total eso cap as high as you do?
Last edited by Reinha; 08-13-2015 at 10:23 PM.
Graphics
MSQ
Viper

Fair enough that you mentioned it and you are not totally wrong at all, but capping out the Accessories faster doesnt automatical mean more damage at all or staying longer alive or bypassing any mechanics.
i am full Ilevel 190 Alexander Normal Geared PLD - i am wearing 1 ilevel 190 STR Ring from alexander aswell and i have the Ilevel 200 Fending Neck Piece, Ravana Shield and Sword.
Here are the Numbers (PLD):
Main Stats: Strengh: 724 Vitality:922
Secondary Stats: Accuracy 636 // Crit 516 // Det 389 // Parry 554 // SS 547
Here are the Numbers with the full Ilevel 200 Accessories (Ear,Bracelets,Ring Fending, Ring Slaying)
Main Stats: Strengh: 727 Vitality:942
Secondary Stats: Accuracy 681 // Crit 480 // Det 372 // Parry 546 // SS 421
Ill end up having more Acc then needed, losing Crit,Determination,parry and skillspeed for +3STR and 20 VIT (420) HP.
i am too lazy now to do the math on my MNK aswell, but i am pretty sure the +15 STR will lose their weight if i have more/to less Accuracy then needed and the DPS will suffer from it.
You should not forget, that you cannot just replace Gear if you have the Points ready to use, u will always have to save up some Points for two or more pieces to Change at the same time (depending on your current gear).
And btw, People like new shiny things :P
Weapons adds more Overall DPS
Armor looking shiny and cool, adding Defense and Magic Defense
and Accessories most of the time, ppl buying at the end, since it doesnt look shiny anywas :P
I can just talk for me, but i wouldnt aim for the Accessories first if i would have DRK/WAR/PLD up at Level 60, i would aim for the Weapon first to push the DPS if i would care about Alexander Savage.

I agree but I don't see why they couldn't release the next set of gear with accessories as well as all slots locked to jobs. If you make token drops for turn ins lock those to one turn in per job a week, that way your not making tokens for each job and less are wasted. Also restrict which gear can be bought via job, you want white mage gear than you need to be white mage to purchase that type. Whatever needs to be in place to prevent people from gearing one job faster.
I personally never wanted a way to gear faster than anyone else but I would love it, if I put in the effort to get tomes for more than one class to be able to keep them equally geared.


Way, way too much work for very few gains. I mean, think about this logistically. If they were to segregate tomes into individual jobs, it means we now have 13 potential sets of tomes instead of 1. If they don't lock it, and they have it as a general cap there's still nothing stopping you from gearing one job faster than the other, and it gives you an unfair advantage simply by having multiple jobs.
Furthermore, no one really wants them to start job-locking accessories. We need 2 rings per job as it is, that's 26 rings taken up in our inventory space, not including crafting or gathering classes. Not to mention having them would be yet another thing we would need to save tomes for separately, which is just needlessly adding to the grind.
I'm all for them increasing or even removing the cap some day, but some of these suggestions leave me shaking my head in wonder.
i like the idea of separated sets for each job but that is the bad side about it
you can only gear 1 job with left side gear every few months
but people here been asking for the separated sets before 3.0 "fix the summoner threads"



Who needs job specialization when I can be everything all the time! - -;
5850 Esoterics to earn a week between 13 jobs. That is 490 from Duty Roulette. If you spammed dungeons roughly 134 times after that, you are capped for the week. Even better when more jobs coming over the years. I am terrible at math though so those numbers might be off.
Armory system should be only allowing you to make the choice to change to something else, not be the best at all of it. Not to mention, you have means to gear up other jobs through other means. You have Law gear, Alex normal gear, Bismark/Ravana weapons. You have plenty of methods to bringing your ilvl higher on your alternate jobs. You shouldn't just be given the best casually gained gear to you on every job at the same time.
Incoming entitled people who want more than they deserve telling me I am wrong.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



