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  1. #1
    Player
    Lavinia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Lavinia Ferris
    World
    Hyperion
    Main Class
    Warrior Lv 80

    The Direction Of Crafting

    1st of all am not here to say bring back all the glory of crafting and make crafting OP and all which even if I would love to see it happen, I also have come to understand Yoshi-P stance about it.

    They even said so before about how OP melded gear can be even when its lower I level than the raid rewards, which is true and also untrue (you would need to spent stupid amount of money on the melds, so not many people could actually do it)

    But lets accept it, people craft because they like to craft, and they are taking that away from us.

    Then, (oh god i will hate myself for this) why not do it the WoW way (he already copied a lot of stuff from WoW anyway) and make crafters able to alterate/enhance gear from raids add materia slots, add a crafting component to add stats, there are so many things that could make crafting part of end-game raiding that doesn't need to be crafting whole new gear, and break the balance of the game like they fear.

    But the lack of use for crafters in this patch beside making BIS gear for crafting the best crafting gear, is deplorable, Only interaction crafters have with raid groups are the alchemist and the culinarians and nothing else. Yoshi-P said so before that he doesn't want to put much attention on crafting and yes that is ok, but then don't add systems that break the people that want to craft and let them stranded in nowhere, let us participate, i even gave up on crafting on this patch cause the lack of incentive and I really like to craft.

    Ps. Am not gonna go in the whole red scrips things since there are lots of treads about it already
    (4)
    Last edited by Lavinia; 08-12-2015 at 03:07 PM.

  2. #2
    Player
    maelor's Avatar
    Join Date
    Feb 2013
    Posts
    75
    Character
    Maelor Tormren
    World
    Goblin
    Main Class
    Pugilist Lv 60
    Agreed 100%! There are posts all over the place about this problem. Hopefully they see how upset about the current situation most players are and make some changes.
    (0)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I mentioned this idea in another thread, but it may be worth bringing up here as well.

    Allow crafters to make special materia which can be attached to any gear without slots. Dungeon drops, raid drops, tokens, anything without slots.
    Put the recipes into their own section, and have each crafter make this special materia for lets say 2 weapons and 1 armor type... Basically distribute the item-specific recipes evenly across all crafters in a logical way.
    Additionally each crafter will have the ability to make the materia for EVERY stat, preventing absolute market domination by whichever crafter gets Det or Crit, and all materia use the same ingredients, again to make it as fair as possible... Also for the love of god dont make the materials retardedly rare... who am I kidding though? =/

    Now the fun part. Make 2 versions of each recipe:
    One version produces a tradeable materia which has a 75% chance to attach to the item.
    The 2nd version produces an UNTRADEABLE personal materia, which has a 100% chance.

    This gives people an incentive to level their crafting classes, but does not outright force them to do so. If the mats are not ridiculously hard to come by, and each materia costs maybe 50k in mats with a 75% chance to succeed, then people will not feel "forced" to make the personal versions.

    As for the crafting end of things, lets say the recipes are all 1 star difficulty with a reduced (75%) max quality, but have a requirement that you must hit 100% quality for it to be useful. We cant exactly make this a cakewalk.
    And for the materials themselves, why not use something like the Unaspected Crystals? Just add a new hidden item on ALL lvl 60 nodes, with a 50% appearance rate called Materia Remnant or Aetherial Remnant.
    Make it a lvl 60 item so it is obtainable with reasonable lvl 60 gear, and have the recipes use some... 20-30 per attempt.

    Yes, 20-30 lvl 60 50% hidden gathers per attempt on a 1 star item that requires 100% (slightly reduced) quality. This is supposed to take some effort, but be entirely un-gated and fit within a reasonable timeframe.
    (3)
    Last edited by Kenji1134; 08-14-2015 at 01:57 AM.

  4. #4
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    When I saw this thread title I was SO reminded of the crafting compass bit in XI.

    http://ffxi.lokyst.net/timer/crafttimer.html
    (0)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    It won't happen the stuff your suggesting would become mandatory for every progression raid group which is not what Yoshi wants.

    Unless it can be raised by a small amount and no more than 2 matirea slots it won't happen.
    (5)

  6. #6
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    They went the right way with having crafters make fun/glamour/non-essential gear like minions and furniture. However, they then limited the market extensively by having overpriced and underavailable housing.

    Many of the things that should keep crafters and gatherers busy throughout patches has been greatly affected by things like this. I had hoped Airships would require teams if crafters all making things to put together in the home but it takes one person to click a button whilst three people stand and watch. Also, they limited it to FCs. Imagine if all households could become airship manufacturers & make, repair & upgrade personal airships for everyone?

    So much potential, so little enthusiasm.
    (1)

  7. #7
    Player
    Shadowsun's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    179
    Character
    Iselia Shadowsun
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Dererk View Post
    It won't happen the stuff your suggesting would become mandatory for every progression raid group which is not what Yoshi wants.
    I love this game but the direction Yoshi is taking is just disappointing.
    "Theme Park MMO" is a horrible concept and this is his entire concept.

    Crafting is its own thing, its own section of the theme park and he doesn't want it to touch end-game PVE which is a terrible decision.
    Things are going in a way where there's just no point in gearing up if its just to make better gear the next patch - whats the point in spending time and effort on gathers and crafts if its just for your own gather and craft gear?

    It needs to evolve. Too many things in this game are so basic even MMOs older than WoW did it better.
    (3)

  8. #8
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    I don't really think lack of making endgame gear is the problem. Rather, it's the massive amount of time and effort involved to earn a pitiful non-reward. They could give us more valuable items to make or they could stop pushing crafting into this ridiculously hardcore direction. Either one would work.
    (4)

  9. #9
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    One thing that Yoshi et al forget is that elite raiding isn't the end game for the majority of players. Their own data shows that less than 300 people are on A4S & struggling with current topped gear.

    Why can't crafters make gear that is BiS, or near BiS for PVP? Why not introduce saddles or other items for Chocobo Racing? There's so much more to FFXIV than Elite Raiding but everything tome wise is geared towards it which leaves a huge gap of nothing for crafters & gatherers alike.

    I'll probably never set foot in Alex Savage so that's not *my* endgame. They need to remember that.
    (4)

  10. #10
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Culfinrandir View Post
    Their own data shows that less than 300 people are on A4S & struggling with current topped gear.
    This and
    Quote Originally Posted by seorin View Post
    crafting into this ridiculously hardcore direction
    This

    They seem determined to make everything about elitism and e-sport. Yet the community keep saying they don't want to devote all their game time to waving their digital penis around in adolescent sword fights.
    (2)
    Last edited by Ksenia; 08-23-2015 at 07:40 PM.

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