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  1. #1
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90

    All this talk about Paladin needing buffs. Let's Royal Authority Brainstorm.

    What COULD the dev team put on Royal Authority specifically to help Paladin's out?

    A short Damage increase?

    A Slashing debuff?

    A NEW debuff?

    Flat out more potency?

    Lets keep it reasonable people.
    (0)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Keep Royal Authority as is.

    Buff Savage Blade enmity multiplier to 3.5 to match the other tanks.

    Buff Rage of Halone enmity multiplier to 5.5 to match the other tanks.

    Now PLD can build enough hate to:

    1- Alternate Goring Blade > RoH > RA.
    2- When enough enmity is built up: Goring Blade > RA > RA.

    PLD's DPS "issues" fixed. No further buffs are required for PLD without giving Hallowed Ground to the other tanks.
    (10)

  3. #3
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    How about adding effects to royal authority. Make it so if rage of halone strength debuff has been applied (by you) increase emnity on royal authority, and if the goring blade DoT has been applied (by you) increases potency by something like 50-100 or adds a DoT effect of its own? Both would be applicable if you had both debuffs up.
    (0)
    Last edited by F_Maximillian; 08-12-2015 at 02:25 PM.

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Rather than changing Royal Authority, I think
    -Savage mod to 3.5
    -Halone mod to 5.5
    -Sheltron: 30s cd, 10s duration. Blocks the next physical attack. Restores MP and activates Shield Swipe upon blocking or taking magic damage. (does not mitigate magic damage)
    -Shield Swipe: 240 potency (slightly better than RA combo), Can only be used immediately after blocking an attack or after using Sheltron. Increases enmity generated for 20s. Add effect: Lolpacify

    There, now paladin TP is slightly better while tanking, enmity generation gets boosted like with WAR's maim and DRK's dark side, and Shield Swipe isn't a DPS loss.
    (0)

  5. #5
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    RA is used as a OT combo, I think the potency can be buffed slightly. Increase ROH enmity modifier, there is clear indication that the PLD is trailing behind when the DPS are pushing hard. Your Clemency spell can have maybe two types of abilities, when in shield oath gives a heal what it currently does, but when in sword oath it gives you TP, when cast on another player can do the same thing really 50% comes back to you etc.
    (0)

  6. #6
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Make Clemency an instant cast with a CD timer
    (0)

  7. #7
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by IskarJarak View Post
    Make Clemency an instant cast with a CD timer
    No! ... /10char
    (0)

  8. #8
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Paladin is fine. People choosing to not wear slaying accessories are the problem. If you want to do more DPS, and use Halone less, then get rid of your fending garbage. I have never once had any issues holding hate with Paladin, and it's no longer my primary geared class since I switched to Dark Knight, yet I STILL hold hate just fine in A2s when I use Paladin against my perfectly geared raid DPS. THe problem is the players, not the class.
    (2)

  9. #9
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ZDamned View Post
    Paladin is fine. People choosing to not wear slaying accessories are the problem. If you want to do more DPS, and use Halone less, then get rid of your fending garbage. I have never once had any issues holding hate with Paladin, and it's no longer my primary geared class since I switched to Dark Knight, yet I STILL hold hate just fine in A2s when I use Paladin against my perfectly geared raid DPS. THe problem is the players, not the class.
    You can say that about every class/job in the game.
    (0)

  10. #10
    Player
    blackhawk's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Blackhawk Slater
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Sorry, while I agree with the point that paladin is mostly fine. I don't agree with the gear assessment. The pld class is meant to be main tank. It is supposed to be for mitigation and progression in raids. That is why pld should stick with high Vit. In the dungeons swapping to dps accessories is a good idea it will move things along a little quicker but not much. Pld was never and is still not meant to be for DPS. Not that your opinion is bad but it just really irks me when people have to use gear not intended to be used just so you can do more dps. A good way to fix this is to adjust enmity generated by DPS classes based on the numbers. It doesn't have to be a big adjustment just a slight adjustment. The other things I would like to see for PLD is bringing back the block mechanic based on strength for damage reduction. The other one is to fix parry so that it actually means something and isn't so random. Take shield swipe off of the global cool down
    (1)

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