Drk should get like a 400 potency attack that absorbs 100% damage dealt as hp and have access to bloodbath as a cross-class skill.
Wait a minute...
Drk should get like a 400 potency attack that absorbs 100% damage dealt as hp and have access to bloodbath as a cross-class skill.
Wait a minute...
If we were to give DRK a self heal... DittoI'd rather the self heal not be attached to a CD like Shadow Wall, at all.
That means we'd have to blow our biggest CD any time we need to self heal, while neither War nor Pld need to do that. And Shadow Wall is on a 180 second cooldown, there would still be a problem with that alone.
If anything, it should replace Sole Survivor, and then reduced in cooldown slightly.
Souleater's HP absorb I'd like to see built into the WS, not gated behind Grit.
It isn't a self-heal exactly, but an what about an enhancement that makes a better alternative to self-healing: if Grit have an added effect of increasing maximum HP equal to the amount of HP absorbed via DRK abilities.
Currently:
DRK at half health: 5,000/10,000 >> uses Souleater for 2k damage >> 7,000/10,000 >> Receives 4k in healing from healers >> 10,000/10,000 (1k HP healing gone to waste)
Theoretical Grit Stance:
Half health: 5,000/10,000 >> 2k Souleater >> 7,000/12,000 >> Receives 4k in healing from healers >> 11,000/12,000 (No heals wasted)
Incoming damage would knock the HP max back down to 10,000. It wouldn't sustain over a duration like ToB. It's the same as having SE provide a Galvanize barrier instead of a self heal..
That sort of change would have a big impact though, and would probably come at a penalty to Grit's 20% Damage Reduction. But then again, my big pickle with DRK is Grit/Shadowskin are re-skins of Shield Oath/Rampart, so I'd welcome any change as long as it doesn't come too harsh
You're looking for a self buff better than Stoneskin/Thrill of Battle, but on the end of one of our most common combos.
edited i missed someone else post basically same thing
Well, Clemency is hardly a self heal since you can rarely cast it while taking any meaningful damage. So, it's only a skill you use during downtime and when you are not MTing and can afford 3 seconds of total DPS loss for what might just be a bunch of over-healing. It's a terrible ability.
Equilibrium on the other hand is amazing. It's free, it's instant, it scales well with buffs, the CD is not that long, and it can also be used to restore TP (though warriors don't really have TP issues). The burst healing you get from IB + Equilibrium basically guarantees tank buster followups will never kill you.
So I think the starting point of this topic is already a bit unclear. You have two abilities basically on two polar ends of the quality spectrum.
So it should be made more clear exactly what the point of this ability would be.
TBH, I don't think they need a 1200 potency self-heal. I think they'd be better off with a significant mana regen ability on a longer CD. Maybe something like 3000 MP on a 60 second recast while in Grit, 300 TP when out of Grit. The logic is when you are outside of Grit, Blood Weapon is sufficient MP regen but causes you to burn through TP. And, it gives you another source of consistent, upfront, and dependable mana regen while in Grit other than Carve and Spit. Basically, it's a mix of Infuriate and Equilibrium.
And as for HP regen, having an ability that lets you use your abilities more should result in the ability to drain more HP but with the added versatility of choice.
Drk should have a 1200 potency self heal.
It's dumb that they don't. In self healing, burst heals are what matter. As for Souleater HP returns, you aren't going to see very high HP returns at all unless you're in full slaying and are outside of Grit (Which wont be returning HP anyway), and can Dark Arts.
While tanking I self heal on average 1.5k, when I crit I self heal for 2.5k. 1.5k is a lot... If you know a tank bust is coming use proper CD and immediately DA soul eat once hit..... 1.5k heal plus healers healing. And defensive CD... You're perfectly fine.
Clemency is not the same as Equilibrium
So let's stop putting them together as if they were and Dark Knight is left out.
Clemency is a cast ability, that really you should be using on someone else, not on yourself.
Equilibrium is amazing, but it is also on a cooldown where Clemency can be cast multiple times.
Equilibrium heals me for around 5-6k and when beserked for around 10-11k.
Hoarders gonna Horde.
Could just tag it to Souleater + Dark arts. lower the damage to limit the useage. much like Carve n spit works. Just under dark arts more healing (1200 pot, like Clem) with lower damage. great balance of the two, would help with substain effect of Dark knight tanking.
Last edited by Shadowskill; 08-14-2015 at 03:51 AM. Reason: can't spell
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