Quote Originally Posted by Deathgiver View Post
I've seen this term tossed out countless times over the last couple of years, and I'm curious to know what you think constitutes artificial difficulty, and what constitutes real difficulty. Things I've seen mentioned as artificial difficulty in other threads:
  • RNG
that's the only one, and it's not the the RNG people in this thread seems to be talking about. RNG in what attack a boss will do next is fine, that tests how players react and adapt. that's not the kind of RNG that creates artificial difficulty.

the Atma part of the relic quest was artificially difficult because of low drop rate, the requirements of the quest was to complete FATEs, which in itself is insanely easy. having no idea how many you have to do and having no cumulative effect is what makes it artificial.

grinding light was similar but because every time you complete something you're making progress, it's not as artificial.