I wouldn't say any of the ones you listed are Artificial Difficulty. Its more like giving something a ridiclous amount of hp, or way more damage than can possibly be handled. Also on top of the hp, giving it something like bene. HP just serves to drag the fight out, giving people more chances to mess up, it does nothing to make the fight more difficult in a meaninful way. The too much damage for any relevant gear is pretty self explainitory.

I guess the rng could be considered artificial if it is just random one shots all the time.


A prime example would be open world mobs in HW, the just gave them way more hp and damage, with no benefit to killing them, not even a hunt log.