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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    well... in general its easy to programm a good system.

    You have on one side the input (how many players, which level, which class, and so on...)
    Based on that input data you can calculate the outcome with formulas (more life, other mechanics, and so on...)
    Then on the other side we have a nice dynamic and challenging encounter where players can choose the difficult by changing "input"...

    4 man too hard? go in with 5
    cant get a second tank? boss will not do the tankswap mechanics
    and so on...

    RNG does not make static programming into a dynamic!
    Players ask for more dynamic? oh, then just lets add RNG on top of RNG... thats the wrong direction!
    The problem we have is in the core code: I do not think the game is collecting enough input to calculate the output because its easier to have a static programming with less data to handle.

    Edit: For the example with tankswap: Sometimes removing a mechanic will result to make it too easy, thats why you can replace it with another mechanic for solotanks, you get the idea? It was just an example anyway, there the job for the balancing team begins!

    Edit2: The more input you have, the better the output gets!
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    Last edited by Yukiko; 08-12-2015 at 10:05 AM.

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